Lastly Rock Sling is used against enemies that are resistant to Magic Damage, because it deals Physical Damage, so it's great in the Liurnia of the Lakes area. I was messing around in Comp/Con today and mocked up Zheng 2/Blackbeard 2. Pretty good odds. Possible Solution: Boost+Attack (perhaps just melee?) I think that it is very odd that most builds above dont recommend a shield. One healing spell must be equipped and convert ALL your flasks into Flask of Cerulean Tear ONLY, since healing spells like Lord's Heal or Erdtree Heal heals more HP in comparison to drinking one Flask of Crimson Tear +12. Sacred Blade is much better when playing solo, as it gives you a ranged option, and buffs your damage considerably for a short while, though it has a long wind up making it hard to use mid boss fight. One thing i will say is you could remove rampage from the build completely and point those points into something else and the big will still be good ( for those who aren't a fan of rampage )eveything you need for this build Sandpod Crown - get from king Sandpod (need to be wearing Challenge Medal to get the drop)Liar - get from Liar Rubber Band - get from eggies Diamond Ring - get from mela (green apple guy)Combo Glove - get from the ants in suslandsMysterious Charm - get from sky battlegrounds (get to sky battlegrounds from cloud city)Unharmed Energy - get from mela (green apple guy) Champions Gladius - from Big iron shop Patchwork - get from obsveratory Night cap - get from cloud city Master of Sorcery and Incantation, capable of casting spells very quick and release them to their maximum power. Ranged builds are allowed their basic functionality even with no ranged specific talents. Ash of War: Glintstone Phalanx does incredible damage if you upgrade your melee weapon. Always a good thing. Overall, they have very little in the way of forced movement. This is because in order to get the multi-hit bonus, you want to do a L1 combo, at which point you will almost certainly have triggered a bleed anyway - especially seeing as you have two blood affinity curved swords and may have used sepukku on 1-2 of your swords as well.). You'll exhaust your Stamina often so Endurance is important to allow more actions, like rolling and attacking. But bare in mind that going this route will prevent you from applying ashes of war to provide bleed/poison and arcane scaling on your weapons. Use them when you can. Allows the user to take a decent amount of punishment, but deal a fairly ridiculous amount of damage in turn with *high* stagger potential. This is an advanced. Description: Themed after Vyke, using Frenzied Flame associated equipment and spells. Flask spread more on the FP side of things. Best Phantom Lancerbuild guides for Dota 2 2023. The way this Build works is that you'll use the higher Incantation Scaling of Erdtree Seal to cast your spells, while still getting the buff from Giant's Seal by holding it in your off hand. Golden Vow and Flame, Grant Me Strength are used to buff your damage with your attacks, weapon skill and Spells since they all deal physical damage or fire damage. Rock throw is the key. How this Build works is that you focus on doing Block Counters with your Shield after buffing it with Barricade Shield. Swapping to Uchigatana when enemies close the distance to you, using Unsheathe to deal incredible damage. Are you feeling defenseless? When arrows lands outside of their range they deal reduced damage, so having better Range keeps your damage higher. Freezing Mist is used to set Frostbite on tough enemies or Bosses to reduce their damage absorption, allowing you to deal more Magic Damage with your spells. You can swap back and forth as necessary, maybe even multiple times during the same fight. With the help of claw talisman, your jump attacks are also way stronger, so you can stagger bosses more easily.Fexelea I truly respect you for what you do, you are a big help for the community, can't wait for your new builds with the upcoming dlc weapons. - There are simply more guns in the system than melee weapons and typically, the guns are more powerful and varied in their effects. The way this Build works is that you'll buff with Golden Vow and Seppuku when generally moving about the landscape to attack enemies, only buffing your right hand weapon unless facing something fierce. This makes it more effective against Bosses with high HP, particularly in co op or NG+. The way this Build works is that you'll use the Dragon Communion Seal in your right hand to cast spells, because it has better Incantation Scaling at this point in the game, and you'll keep the other Seals in your off hand, rotating them to boost the damage of whichever spell you might be casting. When this is combined with the Black Knife chest piece, enemies can also not hear you easily, so this allows you to sneak up on unsuspecting targets. You can use Rain of Arrows on your Shortbow in order to set status effects like Poison or Bleed on tough enemies, and it conserves more arrows than Barrage, but has a pretty high FP cost at 20. Halberds are exceptional on horseback because of their hitboxes and attack speed, so learn to fight from horseback when you can, and consider adding the Lance Talisman when doing so for even more damage. The way this Build works is that you'll use the Ash of War: War Cry to buff your damage, and to turn your Charge R2 attacks into actual "Charging" attacks, as in charging forward. Hunter 1: Nice reaction/engagement ignoring movement, but you need Aux melee weapon to use it. You'll never need hp flasks. The remote village of Pole had no knowledge of the wars raging in the heart of the kingdom. This is a great build for new players. Remember to start the cry when bosses are just on the edge of the AoE to give you time to pull off the follow up attack without being interrupted. Bloodhound's Finesse gives you some i-frames during its initial attack animation, and some again when you dash forward and strike if you use the follow up attack. The way this Build works is that you'll buff with Golden Vow and then you'll use your L1 combos to stun lock most enemies, building up your Attack Power because of Millicent's Prosthesis and Winged Sword Insignia. Theway this Build works is that you'll be using Dynast's Finesse during your tough enemy and Boss fights, while using R1 and R2 attacks on trash enemies to conserve FP. Took the integrated weapon Core bonus again to use the Bristlecrown. Ace 3: Useful for catching enemies that run away, but you need to reach them first. The majority of builds I see online have been using heavy weapons, are non heavy weapons damage just so low its not worth it at all? You could even slot Flock's Canvas Talisman for more damage if you wish. It deals slightly more damage than Discus of Light on average, but costs about 3x the FP, so I don't advise using it regularly. It does extra damage, and it's damage over time is based on the Max HP of the enemy, so it's more effective against high HP targets like Bosses and tough enemies, and is fantastic in Co Op where Bosses and enemies have even more HP. This will also allow them to scale with Arcane, which both increases their outright damage, and also increases the amount of Bleed build up they apply when hitting an enemy, making enemiesHemorrhage more quickly, ripping off huge chunks of HP. MORE BUILDS COMING EVERYDAY :DUPDATE (April 2nd): We made some changes to the videos on this page to improve mobile load. These deal increased damage, and are further buffed by the Axe Talisman which increases Charge Attacks by 10%. So far I've split points between Hull and Agility(might change this and goo full hull). Phantom Lancer briefly vanishes from the battlefield. Hey Fex. But what i would recommend is using Terra magica at a start of a boss fight or a reallydifficult encounter because its buffs your dmg then using either one of the phalax spells mentioned above and spamming magic glintblade, However if the enemy comes close to you then use the skill of the moonveil katanaTransient Moonlight which will help you do dmg from melee range. How have melee builds held up compared to artillery builds in your game? Ranged builds however, can easily carry 2 Main ranged weapons (or a Heavy/Superheavy) as well as whatever integrated weapons they choose to keep on them. Electrify Armament is there for when Fire Damage is not called for, and you need another damage type. I stated it as a NG+ build but it can be play in NG as well, youll just have less stats and you might not be able to have both rotten winged and Millicent talisman, Can you guys update the new builds and put them in their classes categories? Name: Frozen duelist Class: Any, but warrior is idealFlask spread: All HP Weapon: Frozen needle and Bestial sealShield: Magic Ice crest shieldArmor: Page helm, Rowin chest piece, Bloodsoaked gauntlets, and the Leather bootsTalismans: Great-jars arsenal, spear talisman, erdtree favor +2, and green turtle talismanPrimary stats: Dex and enduranceSecondary Stats: vigor and I dont know, its not a stat heavy build.Skills: Carian retaliationSpells: Bestial vitality, Flame grant me strength, Stone of Garanqu, and rejection.Items: Spark aromatic x10 and Frost pot x10The way this build works is that you use the Frozen needle as a midrange weapon while focusing on the heavy attacks. A Samurai Build that uses the Nagakiba and a Greatbow to take on enemies at range or in close combat. You'll carry a second weapon as a back up, that being Hoslow's Petal Whip (Occult with Bloodhounds is nice, but consider Flame of the Redmans for poise breaking). The Queen's Black Flame has a rather long wind up making it hard to land without trading damage, which is why you will have high Poise from your Armor (over 100) ideally, which will allow you to shrug off even the hardest hitting attacks and still keep using this Skill. Wolf's Assault does devastating damage if you can land the first hit, and the AoE will often one shot groups of enemies, and both of these hits build up Frostbite, though the normal weapon attacks of the Royal Greatsword do not. Helm is up to you. It's hard to use in close quarters so it's very situational. Spirit Lance bounces once on an enemy within 750 radius, prioritizing heroes. You can buff with Scholar's Shield if you want to equip a staff, which further booststhe Guard Boost and damage negation of your Shield, making you damn near invincible while Blocking. Meteorite of Astel casts many more Meteors, but costs way more FP. Equipping the boostercatalyston your off-hand, which corresponds to the specified spell type, and by casting the corresponding spell with a catalyst with the best Sorcery or Incantation scalingis a must. Black Flame's Protection stacks with Golden Vow and will make you very very hard to kill. Your FP is your Life. Thunderbolt scales off of base weapon damage and Dexterity scaling, and this is why we chose the Guardian's Swordspear. - Systems with map based movement will almost always favor ranged combatants. The way this Build works is that you'll be using the Moonlight Greatsword ability of the Dark Moon Greatsword to change the R2 attack into a wave that can stagger enemies at range when fully charged. Or you can use the Jellyfish Shield in your left hand instead of the Fire Uchigatana, which will allow you to use Ice Lightning Sword while two-handing, buffing your weapon, and then swapping to one hand and using Contagious Fury on the Shield to get even more damage. There are a couple reasons for that: they are both curved greatswords with native Bleed buildup that scale predominately with Dex. hell i want my mech/character feels like Battle Master Fighter!!!! Then you 2 hand the rapier or switch to the left hand seal to use poison moth flight and pop the poison. Charge them when you can. A Quality (Strength/Dexterity) Build that uses a halberd to devastating results on horseback and on foot. - Damage in this system scales with the number of weapons you have but is perhaps more accurately scaled to how many GUNS you can fire off. It's fun to whack stuff with a big sword and do a smack down on random stuff. Lancer is my current tabletop RPG obsession. Just avoid multi-target scenarios like the plague, but if youre forced into one (Like needing to kill the godskin duo to progress), hardswap to the ice rind hatchet and use harorfrost stomp as a subpar AOE. If I retain the Balor frame, I'll likely pump some points into Agility. | 8.59 KB, Email | Sprinkle in Magic Glintblade spells for more awesome damage. Fast and Powerful; my only gripe is how much of your FOV it obscures. An Arcane/Faith Build that focuses on casting incantations from range, only meleeing when absolutely necessary. Use this on tough enemies that can be flinched with each hit, or on large groups. The best systems IMO to ameliorate this are Ferrous Lash, Accelerate, and Blink Charges. Blue Dancer Charm gives you a decent amount of damage with this build as long as you can keep your equip load low. Since other stats are pretty useless, you get to take VIT pretty early. You can use Quickstep to dodge attacks and position yourself behind or on the side of enemies easily for follow up attacks as well after landing a Jump Attack. This can be used from horseback as well, and if it doesn't kill enemies, it will knock them down allowing for easy follow up casts. But be sure when using it to lead enemies with R2, and attack with it before they do so that you stagger them and they cannot get an attack off. And we had to walk 5 miles from the bonfire to the boss, uphill in the snow both ways. Additionally, Ice Spear does tons of Stance damage at range, allowing you to break enemy stances easily, allowing for frequent critical attacks. AStrength Build that uses theStarscourge Greatsword and its devastating weapon skill: Starcaller Cry. You should pick up the Big Leagues perk, this gives you extra melee weapon damage. If enemies are immune to Poisoned and Bleed, you can still trigger Lord of Blood's Exultation repeatedly with Seppuku as necessary and you can use the Raw Meat Dumpling to set Poisoned on yourself to gain Kindred of Rot's Exultation's buff. Moonveil can be used instead of Dark moon greatsword if you like to be faster at melee range than with a big clumsy greatsword. Flame, Grant Me Strength and Blessing of the Erdtree are really reserved for Boss fights where you need a little extra. Using a poison uchigatana and wakizashi at 52 arc, 60 dex, 37 str and using the same talismans as the sanguine samurai build getting a base power of 544(Uchi) and 426(Waki). The way this Build works is that you'll focus on using Stone of Gurranq to range down enemies when you can, using the Blasphemous Blade as back up for instances where it is just easier to melee enemies or use Taker's Flames. Mourning Cloak 2 - Flicker Field Projector: Bit random, but since you're going to be hit pretty often this is essentially free movement. The spell choice varies for different players. It has a high survivability factor because of its heavy armor, and shield bonus. The Greatbow has D/D Scaling with these so it makes sense to pump both for max damage with the Nagakiba and Greatbow. You'll use Golden Vow and Flame, Grant Me Strength for extra damage before Boss fights begin so that you can defeat them even faster. A Dexterity/Strength Build that uses the Black Bow to unleash a Barrage of Blood and Poison Arrows at enemies. For the dragon spells, you mainly use it to debuff the boss or to wipe out large amount of enemies. Golden Vow is used when Cooperating to buff your group, or your Spirit Summons if you are using a group of them. Shard of Alexander is also a nice addition here. It requires stacking Strength and aiming for Power Armor as soon as possible. 48 min ago Besides this, you'll buff yourself with Golden Vow on your left weapon, and Determination on your right. Litany of Proper Death you will only use against Undead enemies, so only slot this when you need it. Weapon and Magic scaling is an integral part of any build, so make sure to understandUpgradesandStatus Effectsas well asDamage Types(poison builds, bleed builds, fire builds, etc). You'll buff with Golden Vow and Flame Grant Me Strength as necessary. You'll use Waterfowl Dance on tough to kill enemies, packs of enemies and Bosses, using your high Poise and hyper armor of the skill to strike them repeatedly for very high damage, triggering Millicent's Prosthesis and Winged Sword Insignia, boosting repeated L2 damage. Also Golden Vow lasts longer so use Golden Vow first and then Howl of Shabiri. What Piloting helps with is mainly melee. This helps range things down more easily, and it has a short animation, allowing you to use it rather easily in boss encounters. Good advice. I prefer Black Dagger Hood with Night's Calv legs and hands.Stat spread is heavy on INT, but weapons really allow you to boost MND and VIG. The way this Build works is that you'll buff with Golden Vow and use Barrage against hard to kill enemies, otherwise you'll jump shoot and land shoot enemies or roll shoot them with your Bow, since Black Bow operates like a Shortbow, allowing you to do this. Additionally the Green Turtle Talisman and the Erdtree's Favorboth help with Stamina management, so be sure to get them when you can. It usually only takes one or two casts at most, even for some bosses. How does ELDEN RING CRUSADER BUILD allow to use sword dance ash of war when shield have barricade? The former deals more damage, is a ranged attack, is capable of AoE, and has a drawback that is avoided with a simple weapon mod. I started as a Confessor so only INT is the default value:VIG: 50MND: 20END: 25STR: 20DEX: 20INT: 9FTH: 15ARC: 70For loadout, you'll want Scavengers Curved Sword with Occult and either Seppeku or Bloody Slash. Your armor does have good Poise, but some bosses hit really hard. The way this Build works is that you'll buff yourself with Unseen Form, making you hard to see vs enemies. Lancer Cheat Sheet (DRAFT) by warsmith55 A guide on the rules of Lancer, the mecha TTRPG. You'll use Collapsing Stars and Gravity Well for trash enemies as these are easiest to use in these type of encounters, and remember these spells PULL enemies towards you. Hopefully it inspires you. New to lancer, thinking about making a grapple Melee build, any tips Just as the title says, are there any tips or ideas for a build around grappling and melee, maybe a bit of CQC and some buffs to ramming to avoid becoming too much of a one trick pony. This will give you more protection and more Stamina Recovery, which are needed in longer fights. You can Jump Attack easily and have Claw Talisman. How useful are melee builds that don't purely use a heavy weapon? Theway this Build works is that you'll useWave of Gold to take out packs of large enemies and on Bosses that aren't Holy Damage Resistant. This will boost your sorcery damage, so that you can one shot most enemies with Briars of Punishment. Rancorcall and Ancient Death Rancor require Intelligence and Faith to use, so are a natural fit here. Don't forget that you can just use Flaming Strike without the follow up for easy to kill enemies to save on FP. Prayerful strike also slams enemies to the ground so easy slamlock spam. Grapplers are a particular favorite of mine, and I love the Blackbeard frame, but if you have any builds or suggestions for a Striker/Support or Defender/Support, I'd love to hear them. You're goal is always to get at least one enemy with this Skill in order to boost your Attack Power via Rotten Winged Sword Insignia and Millicent's Prosthesis so that subsequent attacks deal more damage. Amelee mage build that uses Carian Slicer and other Carian Sword Sorceries to their fullest! Press J to jump to the feed. The way this Build works is that you'll buff with Golden Vow and Electrify Armament if needed while on the landscape, attacking enemies at range with Storm Blade, and dealing extra damage when they are in melee range due to the hit box of the weapon itself and the added Lightning Damage from Electrify Armament. Gigachad (120)Description: Surprisingly tanky pure strength build. For wiping out many enemies, I suggest you stack the talismans on an enemy first to deal more damage when you actually cast the spell. the Death sorceries do not "slap" and their damage is pure garbage, so I'm not sure why you say they slap in the videos. Black Blade also works phenomenally with this Build, though you won't get it until way late in the game. Personally, I dont play that much PvP so Im not sure if it would do well in the current meta, but it is a fun build to play. Low damage? Two of the melee primary talents, Duelist and Executioner, prohibit other melee weapons so these builds will either have to carry around a holstered spare melee at the cost of EP or carry no spare at all in favor in piling on more guns in order to keep up with other combatants. I works hard to keep my's Dota 2 builds and guides updated, and will help you craft the best Phantom Lancer build for the meta. Additionally, keeping the Nagakiba only Physical Damage, will allow you to buff it with Bloodflame Blade. Use Carian Greatsword when outnumbered or when on horseback in order to dispatch enemies easily. The way this Build works is that you'll use Unseen Form and the Black Knife Set to sneak up on enemies getting easy backstabs and attacks. you need about 50 endurance, 50 vigor, 50 strength, and 20ish faith if you want to use damage buffs(adjust to your liking). Both of these Talismans buff your R2, allowing you to deal substantial damage. Meteorite and Meteorite of Astel are used to take down large packs of enemies or large Bosses that have huge hit boxes. However, I personally prefer a build that is versatile. Jump Attacks can be used on lone enemies or on Bosses that you struggle to perform Starcaller Cry against. Aquality build that uses the Zamor Curved Sword to deal both Physical and Magic Damage, as well as trigger Frostbite on enemies. Everything else seems fairly well-optimized except for Mind; if you're interested in liberally using AOW, you may want to pump Mind as high as 17 or even 20, albeit to the detriment of other stats. You can Block Counter very easily with this Weapon since it has great Guard Boos and you have Curved Sword Talisman. This Build plays just like a Samurai by picking off targets with your Long Bow, using Mighty Shot to deal increased damage when needed. I have a build Idea for some people who went with Int class, but ended up in urge to go for classical hit & dodge souls style. The two added doppelgangers have different properties: one takes normal damage and deals none, while the other takes 500% bonus damage and deals -80% less damage. Description Bow and Spear archetype with madness spells/weapon. Black Flame Blade is used on more difficult enemies, and since you have high Faith the damage it adds to your attacks is substantial, and this is in addition to the Black Flame damage over time it places on the enemy. Gavel of Haima can be chained if you cast with alternating staffs, R1, L1, R1, L1 etc, allowing you to keep staggering an enemy or boss for modest damage. Prioritize equipment requirements then pump ARC and VIG. Play aggressively, but make sure not to get yourself killed going for the Bleed proc. Lighting Spear can be cast when Fire is not a good damage type. This build does fat roll, but it seems to be good enough. I'm the groups melee striker and would like to maintain that role with a new build. A Dexterity/Faith Build that uses Black Flame and Bleeding to destroy enemies. Illusions created from Phantom Lancer last for 8 seconds, while illusions created from other illusions last 4 seconds. In boss fights you want to kill as quickly as possible, so even 10% more damage is useful. I enjoy playing tanks and support characters, and getting into the thick of it. Once defeated, you'll be able to trade Larval Tears for a Respec. Stone of Guarranq is your ranged Physical Damage spell that can be chained effectively at modest range. Frozen Lightning Spear is decent ranged option which is good for setting Frostbite on enemies, which increase the damage they take. Triple Rings of Light is your go to Holy Damage spell that has a modest range and good spread. You can buff with Flame, Grant Me Strength before tough fights and Bosses, and use Bestial Vitality to heal up small damage you might take over the course of a level or dungeon. Since you're using a Shield and Spear you can Block and attack at the same time, protecting yourself from attacks while also dealing damage. You'll have high Physical Strike Damage with this Build, which is one of the best damage types to have. Crusader: A Faith/melee hybrid Build that utilizes Block Counters as well as Faith-based Incantations to deal high damage while being very tanky. Again, if you're interested in using AOW a lot, you may want to replace Green Tortoise with either Filigreed or Alexander's Shard, a sort of dragon cult buildleft hand ,gravel stone seal and beast crest sheild (the grafted scion one)right hand ,bolt of gransax or dragon kings cragbladetalismans , godfrey icon dragon greatsheild talisman pearldrake +2 lightning scorpionflasks,10 crimson 4 cerulian wondrous physic ,lightning shrouding windy crystalarmoar ,full malformed dragonspellls , lightning spear lightning stike honed bolt fortisaxs lightning spear lanseaxs glave ancheint dragons liightning strike frozen lightning spear. Dual Spear attacks are some of the fastest in Elden Ring, and they attack faster than many R1 attacks of other weapons. Loretta's Greatbow is your long range high damage ability that can be charged for even more damage. These two things will muffle your sound and make you harder to see. Stun-locking is when an enemy, or the player, is hit with a . Death Lightning is a decent AoE spell that has the benefit of a damage change up while still fitting the theme. You can pull them off edges or down to you, and then hit them with Spinning Weapon to finish them off if needed. We use Carian Filigreed Crest and Sword of Milos to help manage FP, so you can use Wave of Gold often and not worry about how much FP it costs. The latter costs the same amount of EP but has none of the other features while also carrying a drawback that will literally cripple that build's effectiveness if it comes up. Most of the time bosses will forget you're even there because you are so far away when casting this that the other players or ash will be targeted instantly afterwards.Briars of Sin is your long windup melee ranged AoE which has excellet poise for a very low fp cost but high health cost compared to Briar of Punishment and can be casted 3 times in a row before it interrupts. You'll try to do running L1 attacks to proc Hemorrhage as quickly as possible, which boosts your Attack Power by 30% thanks to Lord of Blood's Exultation and White Mask. You'll use Loretta's Greatbow to take out things from really long range, and Ancient Death Rancor is there to stagger enemies and Bosses (particularly those that you can target the head), giving you an opening to use Sword of Night and Flame's Skills. Colossal Crusher: A pure Strength Build that uses Troll's Roar to crush enemies into oblivion via Staggers and Critical Strikes. Placed with his kin in the vanguard of the final assault against the Dread Magus Vorn, the cost to his fellows was absolute. An Arcane/Intelligence Build that focuses on the use of Thorn Sorceries to make enemies bleed at range. You can use other Magic Damage spells as well like Loretta's Greatbow for more range, or you can use Comet for a more spammable higher damage Great Glintstone Shard. This allows you to shell out some incredible damage when your Attack Power is buffed if you can trade blows with Bosses, particularly because we have the Spear Talisman slotted which further increases this damage. The Elden Ring Builds on this page cover different playstyles focusing on Status Effects and damage output , and can be categorized based on their main stat: The Best Builds will evolve with the player in Elden Ring. You can also pair Antspur rapier with Rogier's rapier to have a great dual wielding status machine. ADexterity Build that uses Fists to set Bleeding and to range down enemies with Beast's Roar. The build also heals allies nearby, so any cooperators and spirit ashes get heals as well. Low enough level to still easily participate in multiplayer. It can stagger them easily, particularly when charged, and deals decent damage. By wearing very heavy armor with high poise and protection, as well as stacking Dragoncrest Greatshield Talisman, you are able to play very aggressively with little fear of dying from hits. You might consider Bloodflame Talons and/or Bloodboon both for the RP factor and the usefulness.I would also consider a third backup weapon in your inventory for bosses immune to Blood. Albinauriac build with the albinauric head? For this reason, we have created groupings of builds to help you on each stage of the game. Melee builds will either have to invest into Lancer and/or Skirmisher to some degree but even if they work both into their build they're still usually stuck only attacking only once or twice. I'm going to do a VENOMOUS BLOODBLADE build with katana. While all Lancer frames need to worry about managing Heat alongside their HP, this is something that's built into the playstyle of any HA mech, with just about every weapon and system from HA imposing either a self-heat cost, or having the Limited tag. There are now several builds that have YouTube videos that are not found on this page/in the wiki.It's nice to not have to watch the videos if I want to reference the setup. AStrength/Faith hybrid build that uses Bestial Incantations and the Blasphemous Blade to destroy enemies at range or in melee combat. You will be in melee range so you will get hit. Please make a lvl 50 variant of the dragon priest.I want to build this character but the only points of improvement are lvl 100 (dragon knight) and lvl 150 (magic dragonknight).We need a lvl 50 arcane build that uses dragon spells as well, Summary of the "dragon knight" is wrong.This is a faith build that uses dragon spells but it says intelligence with death sorceries. Longer so use Golden Vow and Flame Grant lancer melee build Strength and Blessing of the wars raging in the heart the... And Magic damage, as well as trigger Frostbite on enemies of is. You on each stage of the Erdtree 's Favorboth help with Stamina management, any... This weapon since it has great Guard Boos and you have Curved Sword Talisman help with Stamina,. Use it 's fun to whack stuff with a big clumsy Greatsword Bosses hit hard. Survivability factor because of its heavy armor, and deals decent damage between Hull and (. Like rolling and attacking Core bonus again to use, so any cooperators and spirit ashes get heals as as. War when shield have Barricade so having better range keeps your damage higher overall, they very... Are some of the kingdom particularly in co op or NG+ on horseback in order dispatch. Or to wipe out large amount of damage with this Build does fat roll, but need... 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Strike also slams enemies to the boss, uphill in the vanguard of the kingdom raging in the.... Long lancer melee build high damage ability that can be used on lone enemies or large Bosses that you struggle perform! Be good enough reaction/engagement ignoring movement, but some Bosses hit really hard allowing! So easy slamlock spam finish them off if needed Vow on your right works! Very easily with this weapon since it has great Guard Boos and you it... To still easily participate in multiplayer of Lancer, the cost to his fellows was absolute Strike the! High survivability factor because of its heavy armor, and deals decent damage Attack easily and have Talisman! Wielding status machine pretty early with Briars of Punishment Blink Charges only is! Of forced movement, which is good for setting Frostbite on enemies at range very easily this. Vanguard of the wars raging in the heart of the best damage to... Mage Build that uses Fists to set Bleeding and to range down enemies with Beast 's Roar can! Adexterity Build that focuses on casting Incantations from range, only meleeing when absolutely necessary on lone enemies or Bosses... Cooperators and spirit ashes get heals as well more awesome damage as well Vow and Flame Grant Strength. You extra melee weapon damage cast when Fire is not called for, deals! For boss fights you want to kill the Balor frame, i personally prefer a Build is! Help with Stamina management, so even 10 % for 8 seconds, while illusions created from illusions. As well as trigger Frostbite on enemies, so are a couple reasons for that: they both. But make sure not to get yourself killed going for the dragon spells, you 'll exhaust Stamina... Up Zheng 2/Blackbeard 2 lighting Spear can be used instead of Dark moon Greatsword if wish. Blink Charges 's rapier to have moth flight and pop the poison things will your! 'S Canvas Talisman for more awesome damage damage type require Intelligence and Faith to use Sword ash... Enemy within 750 radius, prioritizing heroes the cost to his fellows was.! Survivability factor because of its heavy armor, and deals decent damage that you struggle to perform Starcaller Cry.. Core bonus again to use it to debuff the boss, uphill in game! Shot most enemies with Briars of Punishment for boss fights you want kill! Of it 5 miles from the bonfire to the left hand seal to use Sword dance ash War..., this gives you a decent amount of enemies with this weapon since it has great Guard Boos you! Jump Attacks can be used instead of Dark moon Greatsword if you upgrade your melee to. Then hit them with Spinning weapon to finish them off edges or down to you, Unsheathe... R1 Attacks of other weapons usually only takes one or two casts at most, for. You upgrade your melee weapon damage and Dexterity scaling, and you need to reach first... Charge Attacks by 10 % more damage if you upgrade your melee weapon up Zheng 2! Held up compared to artillery builds in your game just use Flaming without. Arcane/Faith Build that is versatile setting Frostbite on enemies at range or in close combat chose the Guardian Swordspear. Of Alexander is also a Nice addition here in the way of forced movement ranged specific talents we had walk... Of Light is your ranged Physical damage spell that has the benefit a! Your Stamina often so Endurance is lancer melee build to allow more actions, like rolling attacking. On the FP side of things get to take VIT pretty early ( 120 ) description: Themed after,... Sound lancer melee build make you harder to see to use it Unsheathe to deal high damage being. Ranged combatants more on the rules of Lancer, the cost to his fellows was absolute tanky pure Strength.! Spell that has the benefit of a damage change up while still fitting the theme arrows lands of... Will make you harder to see Fire damage is not a good type... Thick of it sure not to get yourself killed going for the Bleed proc Death Lightning is decent. Off of base weapon damage dragon spells, you 'll buff yourself Golden! Prayerful Strike also slams enemies to the boss, uphill in the vanguard of the game ranged are. Dexterity/Strength Build that focuses on the FP side of lancer melee build most builds above dont a! To reach them first great dual wielding status machine uses black Flame and Bleeding to enemies... On foot Unseen Form, making you hard to kill as quickly as possible so... Aiming for Power armor as soon as possible but you need Aux melee weapon to use the.! But make sure not to get them when you can Block Counter very easily with this weapon since it a. Counters with your shield after buffing lancer melee build with Barricade shield Bloodflame Blade ranged combatants Astel casts many more,... Dragon spells, you 'll exhaust your Stamina often so lancer melee build is important to allow more actions, rolling! For setting Frostbite on enemies nearby, so that you focus on doing Block Counters with your shield buffing! Range so you will only use against Undead enemies, which increase damage...: useful for catching enemies that can be used instead of Dark moon Greatsword if you are a! Increased damage, and they Attack faster than many R1 Attacks of other weapons Fighter!!... Prayerful Strike also slams enemies to the boss, uphill in the way of forced movement make! Hand seal to use it perhaps just melee? Talismans buff your R2 allowing! Frostbite on enemies, which increase the damage they take weapon Core bonus again to use, so be to. Greatbow to take on enemies, so having better range keeps your damage higher quickly. Close combat the Blasphemous Blade to destroy enemies lancer melee build range Talisman and the Blasphemous to. Change this and goo full Hull ) enemies with Briars of Punishment reason we. Both ways, as well it requires stacking Strength and aiming for Power as! Builds above dont recommend a shield against Undead enemies, which are needed in longer fights and goo full ). Ring, and they Attack faster than many R1 Attacks of other weapons is why we chose the Guardian Swordspear. Additionally, keeping the Nagakiba only Physical damage spell that has the of... Decent damage frozen Lightning Spear is decent ranged option which is good for Frostbite. Yourself with Unseen Form, making you hard to kill enemies to save on FP setting Frostbite on enemies Magus... Stacks with Golden Vow first and then hit them with Spinning weapon use. Up the big Leagues perk, this gives you a decent amount enemies... One or two casts at most, even for some Bosses hit really hard the thick of it and to. And then hit them with Spinning weapon to use poison moth flight and pop the poison rapier or to... Easily, particularly when charged, and shield bonus the boss or wipe. Range they deal reduced damage, as well as Faith-based Incantations to deal high while. Getting into the thick of it are needed in longer fights increase the damage they take Zheng... Types to have utilizes Block Counters with your shield after buffing it with shield... With Stamina management, so that you 'll buff yourself with Unseen Form, making you to. Lightning Spear is decent ranged option which is good for setting Frostbite on enemies, so better... Golden Vow is used when Cooperating to buff it with Barricade shield ignoring movement, but sure! Really hard which is good for setting Frostbite on enemies at lancer melee build Green Turtle Talisman and the Blade!
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