Playtesters: Andis Blija, Jason Carl, Monte Cook, Alex Karls, Athena Petticord, JonPickens, JohnRateliff, Ed Stark, Penny Williams, Skip Williams Historical Development of Keraptis: Erik Mona, Lisa Stevens, Steve Wilson Resources: Original design of 52: White Plume Mountain by Lawrence Schick. Let this be a lesson from the Professor to you, foot rubs are the Holy Grail and may one day save your life! Roar Cat Reads, Your email address will not be published. Example, the Ogre HP pool is 300. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. However, its cube of force feature did allow me a brief glimpse into the magic users view of the dungeon, but I quickly burned through all the charges and was back to more passive play. The only thing I would change is my character choice. Steam, Geysers, boiling water and boiling mud (8d10 damage) can wreak havoc with a party, particularly given some of the liquid hazards continue to inflict hefty damage every round until they character is rescued no mean feat if they fall of the discs and chains into the boiling mud 50 feet below. He is essentially a weaker Lich, but I also looked at Mummy Lord, Skull Lord, Archmage, and Vampires when working out stats. Kestrel, and James Wyatt, recasts the three famous weapons Blackrazor, Wave, and Whelm as legacy weapons and presents Lawrence Schick's entire dungeon fully revised and updated for D&D V.3.5. It feels like a dungeon that was built by a D&D wizard specifically for a group of D&D characters to tackle it. One judge, commenting on the ingenuity required to complete the adventure, described it as "the puzzle dungeon to end all puzzle dungeons. [citation needed] The rewards for defeating this dungeon include the three sentient weapons, Blackrazor, Whelm, and Wave, though the last is depicted as a quarterstaff, as the game doesn't include tridents. Which is exactly what this module is. [15] In the foreword, Schick wrote that "unlike Tomb of Horrors, the challenges in White Plume Mountain were designed to make players think, work together as a party, and ultimately win through and feel successful. I am putting out plot hooks for the Module to see if my Player characters go for it. Let your players choose the path they want to take and give them opportunities to leave, recover, and return to the dungeon. Some were tricked out of their treasures (they gave the vampire Ctenmiir a footrub so good that he didnt realize they stole Whelm from him), others were fought, and others were invited to join the cause. I feel as if I hit the jackpot in this one-shot! The first edition Advanced Dungeons & Dragons adventure "White Plume Mountain," by Lawrence Schick, was a quest to recover three extremely powerful magical weapons.Since its original 1979 release, it has been reprinted and updated a number of times.. As originally written, White Plume Mountain was intended for four to ten characters between levels 5 and 10. It was a fun character moment, and I very much wish I had thought of similar things for Wave and Whelm! This is the first monster statblock I've really done, and I . My main question is the geyser room with the handing wooden disks. This creates a strange misalignment issue which confuses the eye. "Top 10 D&D Modules I Found in Storage This Weekend - Finale! We will keep fighting for all libraries - stand with us! Some of the yarns overheard by Durnan, the . [1] The weapons' former owners each received a copy of a taunting poem, instructing them that the weapons are located in White Plume Mountain. Adventures, D&D, Digital, DMing, Fantasy Grounds, Review, Supplements. Interested in flipbooks about TSR 9027B - S2 - White Plume Mountain? I was able to utilize the features from my race much more effectively than my class. The white plume that gives the mountain its name and fame is a continuous geyser that spouts from the very summit of the mountain another 300' into the air, trailing off to the west under the prevailing winds like a great white feather. The one big flaw with having the goal being to recover magic weapons is that you might have a group that cant make use of them. Adventure Lookup is made possible by White Plume Mountain is one of the classic AD&D adventures from the early days of the game. Language links are at the top of the page across from the title. Return to White Plume Mountain has also received a v3.5 update and is likewise available for free download on their website. 460166-Return to White Plume Mountain 5E Conversion, 0% found this document useful, Mark this document as useful, 0% found this document not useful, Mark this document as not useful, Save 460166-Return to White Plume Mountain 5E Conversio For Later, Bruce Cordell for the original adventure, Todd, Nathan Champion, Mariana Studart, Steven Aaron. If you are author or own the copyright of this book, please report to us by using this DMCA It takes place in a lower level of White Plume Mountain. Return to White Plume Mountain: 2106 : Forgotten Realms Adventures : 1031 : Forgotten Realms Campaign Set: . Going only by the riddle left on the thief's note, part ransom part guide, You stand before White Plume Mountain, stronghold of the supposedly long dead Wizard Keraptis. The vampires charm ability requires the target to be able to see the vampire. Aim for 3 to 5 rounds; if it's less, boost the HP, if it's more, maybe drop an Ogre or have one start obviously wounded. I loved how creative the dungeon is; it is full of riddles, puzzles, and traps to navigate. aeakett I went with an aarakocra, so being able to fly was great (if a little limited) and getting into the bird mannerisms made it fun to roleplay. White Plume Mountain Battlemap. Can speak, read and understand Dwarvish, Giant, Goblin, Screams war cries in Dwarvish while in battle, Personality: seeks to slaughter giants and goblinoids protect all dwarves especially the Dankil (Mightyhammer) clan from Oerth, Drawback: owner develops agoraphobia: disadvantage on attacks, saves and ability checks when outdoors and can see the daytime sky. Years later, Return to White Plume Mountain (1998) would much more fully connect up Schick's famous module with Gygax's world. Return to White Plume Mountain: AD&D 2: TSR : 1999: 11434 --- . You can help Wikipedia by expanding it. Uploaded by "[13], In 2017, Wizards re-released White Plume Mountain updated to 5th Edition rules as part of the Tales from the Yawning Portal collection.[16]. Language links are at the top of the page across from the title. There are no reviews yet. It will likely consist of two Paladins, a Wizard, a Valor Bard and perhaps another Wizard or a Draconic Sorcerer. The poem is signed by the wizard Keraptis, who thirteen hundred years ago descended into the volcanic mountain with a company of gnomes and disappeared. White Plume Mountain is located in the Greyhawk campaign setting, in the northeastern part of the Shield Lands, near the Bandit Kingdoms and the Great Rift. The one significant piece that is missing is a final fight with the wizard Keraptis. GitHub Repository. Initially I was mildly apprehensive, but that feeling quickly dissolved. Dungeons & Dragons Online released an adaptation of the White Plume Mountain adventure in 2018. A third. The player got very into this, stabbing himself with the sword to gain further advantages. That should give you an idea of what you are dealing with. Introduction video you can show your players before they begin the Dungeons and Dragons adventure White Plume Mountain, as featured in Tales from the Yawning. Starting with some RaW information. As an aside, this shouldn't have worked. Save my name, email, and website in this browser for the next time I comment. Dungeon Crawl: Undermountain: The Lost Level, Dungeon Crawl: Undermountain: Maddgoth's Castle, Player's Guide to the Dragonlance Campaign, More Leaves From the Inn of the Last Home, Defilers and Preservers: The Wizards of Athas, Monstrous Compendium Appendix: Terrors of the Desert, Monstrous Compendium Appendix II: Terrors Beyond Tyr, Van Richten's Monster Hunter's Compendium Volume One, Van Richten's Monster Hunter's Compendium Volume Two, Van Richten's Monster Hunter's Compendium Volume Three, Monstrous Compednium Appendix II: Children of the Night, Monstrous Compendium Appendix III: Creatures of Darkness, Blood Spawn: Creatures of Light and Shadow, Poor Wizard's Almanac III & Book of Facts, The New Adventures of Fafhrd and Gray Mouser, Lankhmar: City of Adventure (2nd Edition), The "Dwarven" Quest for the Rod of Seven Parts, A Player's Guide to the Living City Campaign, Living City Campaign Procampur City Expansion Packet. This Dungeons & Dragons article related to Greyhawk is a stub. Return to White Plume Mountain details a lonely vol- Homeless, the wizard and his followers fled to the canic spire and the inhabited spaces inside it. He felt the cavern with boiling mud, hanging disks, and geysers, was "just cruel". Kreeth also gave really great development throughout, whether it be inter party, inner-self, or against opposition; this enthusiastic incorporation made me, as a player, wait on bated breath for what they would do or how I could enhance them or bring more out of them. White Plume Mountain Realistic VTT Maps. Return to White Plume Mountain[1] is an adventure module for the Advanced Dungeons & Dragons roleplaying game released in 1999 by Wizards of the Coast under its then recently acquired "TSR" imprint. The 64-page book was written by Bruce R. Cordell and updates the legend of the . So far, weve played one session, but Ive studied the adventure in-depth as preparation. Later, Bruce Cordell updated the original dungeon in Return to White Plume Mountain. Well, not RetConning that. White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. Such material is used with permission under the Community Content, All other original material in this work is copyright 2022 by. You can cross the mud (taking damage), or jump across the platforms (making Dex checks). A completely frictionless surface, studded with pit traps? Return to White Plume Mountain 5E Conversion, DM's Guide to the Dragon of Icespire Keep. Pingback: July Monthly Round Up Roar Cat Reads, Pingback: The 10 Most Popular Posts in 2021! My long running (almost a year and a half) campaign had reached the point where my ability to homebrew content was beginning to be hindered by how little time I had available between sessions. From the introduction: New information has tarnished the reputation of the wizard Kelvan. Three companions who find themselves trapped in a city filled with warring priestly factions, devious machinations, and an angry fiend. Keraptis' note, taunting the weapons' former owners. Return to white plume mountain 3 5 pdf - to white plume mountain 3 5 pdf A sequel, Return to White Plume Mountain, was published in 1999, and an. I went with a dex-based fighter, so I wasnt able to heft things out of the way or force sticky levers, and because we socialed our way out of most combat encounters, I think I only used my +9 attack once or twice. For some reason the map is broken down into multiple maps, which is a bit awkward to work with due to having to drag tokens back and forwards between maps. At some point, Dragotha formed at alliance with Kyuss, and for this affront was slain by his mistress, and was forced to leave Avernus. 2nd Edition adventure Return to White Plume Mountain Updated for 5th Edition in Tales From the Yawning Portal Expedition to the Barrier Peaks (S3) 1st print : Item Code: 9033: Type: Adventure: My players made it clear early on that they were interested in defeating him, so I made some alterations to the campaign to make that happen. This document was uploaded by user and they confirmed that they have the permission to share [9] The adventure was included as part of the Realms of Horror abridged compilation produced in 1987. If you have your own fond memories of experiences within the volcano, you will find this adventure just as fascinating, and just as deadly, as its predecessor. Ald: human totem barbarian 5/champion fighter 4, Yonni Forgehammer: hill dwarf life cleric 2/battlemaster fighter 6, NW passage continues just like the one you're in: water on the floor, smooth cut stone/earth passage, N passage: steam gathers along the ceiling and it's noticeably warmer, The Spark of Magic can be found in the Crypt of Acererak, The Power of Death lies in the Den of the Master in the Dungeon of Graves, Nature's Wrath lives in the Warlock's Crypt, The Breath of Angels is held in the Lost Caverns of Tsojcanth, Piercing Darkness holds sway over the Inner Fane of Lloth in Menzoberranzan, Bonus to attack and damage equal to half your proficiency modifier (game balance deal here no +3 weapons to characters of less than 17th level), Thrown weapon range 20/60; returns on throwing, Shock Wave: once per day as an action, strike the ground; each creature of your choice within 60 of you DC 15 CON save or stunned for one minute (save at end of each turn to end), Always aware of secret or concealed doors within 30, Sentience: lawful neutral, INT 15, WIS 12, CHA 15; hearing and darkvision to 120, Communicates telepathically with the owner. Given undead life by Kyuss, Dragotha soon became the Wormgod's greatest servant. They have a copy of Keraptis's note about the stolen artifacts it's a couple of hundred years old. Did you draw it by hand? Cohen, Peter Parsons, Aaron Killingsworth, Jeff Edwards, Brent Williams, Cameron Clardy, Ron Collins, Disclaimer: The designer of this template did not come up with. Further, when speaking to why it is one of the top adventures ever, he said that while it lacked the "sheer brutality" of Tomb of Horrors, it made up for it with "crazy, over the top, pure fun". Because this was a one-shot separate from an overarching campaign, I would have made them more useful for this dungeon in particular so that the party could enjoy the weapons once they had them. S2 - White Plume Mountain has also received a v3.5 update and is likewise available for free download on website... The introduction: New information has tarnished the reputation of the a strange misalignment issue which confuses eye! 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