On a 1, that model is found unworthy and suffers D3, Use this Tactic at the start of the battle round, when you control exactly three, Use this Tactic when a model from your kill team suffers a, Use this Tactic at the start of the battle round, if your kill team includes a. Each Death Guard Commander has an Aura Tactic they can use. • A Plague Champion may replace their plague knife with a plaguesword. Unfortunately. This guy is interesting, if not particularly good – his weaponry is not inspiring, and his unique datasheet ability only kicks in against Adeptus Astartes, but that’s not why you’d consider taking him. • This model may replace its combi-bolter with a combi-flamer, combi-melta or combi-plasma. Death Guard kill teams poison worlds from within, acting as initial vectors of contagion that can engulf entire planets in raging plagues. This will also trigger if you pick up a kill at range with one of your auto-hitting weapons, letting you pick up points even on Arena’s more tightly packed boards. Over 12,000 reviews & 9.9/10 on Trustpilot. Starting at 80 points makes this guy one of the more expensive choices for a Death Guard Commander, but, tactic will take away their ability to fight in the Hammer of Wrath phase. However, you’re likely to have to commit him anyway, so having this in your back pocket is useful. When attacking with this weapon, choose one or both of the profiles below. You will only bring one of these in your list, but they’re scary. share. The Death Guard are known for their brutal grinding assaults, wearing their foes down with wave after wave of indomitable Plague Marines and lurching poxwalkers – but they’re no strangers to skirmish warfare either. Thankfully, you don’t need them to get mileage out of the faction, but keep in mind that you don’t have as many tricks up your sleeve if you get caught out. Trades a point of AP for the ability to re-roll 1s to wound and deal multiple damage without overcharging. Once you’ve taken those four or five models, fill out with whatever else you need based on the points you have available, and bring a handful of poxwalkers to clog up the board and help control objectives or board sections. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Army Showcase: TheChirurgeon’s Death Guard, Dark Angels at the Bartlesville Iron Halo ITC Major, Day 1: A Gunum Tournament Report, incredibly official Goonhammer store on RebBubble. You can also make him incredibly nasty by either giving him the Fortitude Specialism and making him impossible to kill or going Logistics and giving his weapon the extra range boost to turn it into a real nightmare. 14 comments. CSM will use massive amounts of cultists to deal with the flies. Kill Team is a Warhammer 40,000 (or 40K) skirmish game. With a simple entry, The Plasma Guard Team kinda breaks the game, making everyone not stocking up on the plasma guns feel like they’re not taking The Right Choice, and wastes the opportunity to use the conceptually cool and much more fitting for KT action Veterans. Close. If you’re playing a Commanders game, these guys get even better – commanders within 3” of a Deathshroud gain an extra attack and can offload any hits against them onto their bodyguard on a 2+. Please select your country from the list below. Skip it unless you have 3 points and literally nothing else to do with them – a single point of Ld penalty usually won’t matter until late in the game, and in the interim you’ll probably get more out of a weapon upgrade or even another Poxwalker. On average, it takes about 2 attacks to force an injury roll against T3, and 3-5 attacks to force an injury roll against T4 (depending on Sv). Between Disgustingly Resilient and the injury roll, there’s a decent choice a model that fails this roll will still survive, but in either case giving up command re-roll and other tricks for an entire battle round is risky. tactic lets him deal a mortal wound to each enemy model in close combat with any friendly models near him on a 4+. A second Flail is always a good choice, but consider also taking a Great Plague Cleaver or a Mace of Contagion. The meltagun sounds good in theory but is slightly harder to use for Death Guard due to your 5” Movement characteristic making it that much harder to get within 12” (or 6″ to avoid the distance penalty). If you’ve got 3 points and an open slot in your list, fill it with one of these. He’s more useful now that the Death Guard have more 1 CP tactics worth using thanks to the Annual. – Deep strike a Terminator that you set up in reserve. It’s hard to recommend taking these due to the huge points cost, but if you do, it’s a serious threat – assuming it can make it across the board. Infuriatingly tough to kill, these jerks add a 2+/4++ and a second wound to the already excellent Plague Marine statline. save. Posted by 1 year ago. Their core units are expensive – even moreso than other Marines – but they’re tough as nails and can manage the heaviest weapons with ease. His, ability is interesting, giving you a 1-in-6 chance of refunding CP spent on Tactics. In this article, we’re going to look at the products that are available, what they are and what they do, and also list the products that you need to make them work. https://www.goonhammer.com/nurgley-bois-death-guard-tactics-in-kill-team An all-around solid choice that competes with the plasma gun. Battalion Detachment 5CP (Death Guard) [ 82PL, 1259pts]-HQ- Comment on the article's talk page. [Rate My List] Competitive Death Guard List. They also have a solid selection of weapons, many of which innately get to re-roll 1s to wound, an effect that is more difficult to come by in Kill Team than you might expect coming from 40k. At 14 points, they bring an extra point of Toughness and a 5+ to ignore wounds over other Marines, making them difficult to dislodge compared to their loyalist brethren. You could also play around with specialist choices to find the one that works for you – taking a Zealot with Flail of Corruption gives you a second model that benefits from the additional d3 attacks rather than just 1 on the charge, which could be a nasty surprise. Kill Team ITC Calendar of Events; Warhammer Underwolrds ITC Calendar of Events; 40K ITC 2020 Rankings; 40k ITC Hobby Track 2020 Rankings; AoS ITC 2020 Rankings; AoS ITC 2020 Hobby Track Rankings; Kill Team 2020 ITC Rankings; Shadespire 2020 ITC Rankings; ITC Terrain Series; 2019 ITC Results. – With the release of Elites, your models ignore penalties to hit for moving and shooting Heavy weapons or advancing and shooting Assault weapons. This model is armed with a combi-bolter and either a balesword or a bubotic axe. And with everything except Poxwalkers benefitting from Transhuman Physiology, you’ll be able to stay in the thick of it even if you take a flesh wound. You’ll want to decide on your specialists and weapon choices for your Plague Marines based on the matchup. – Outside of Poxwalkers, Death Guard are expensive. • A Plague Marine Gunner may replace their boltgun with a plague spewer, plague belcher, blight launcher, meltagun or plasma gun. Use this with Poxwalkers to keep your flail of corruption safe until it can close in for the charge. On a non-Arena board, the autocannon is worth considering, but a Terminator with plague spewer is a solid choice anywhere, whether you deep strike it into your opponent’s backline, or simply use it to discourage chargers in an Arena game. • A Blightlord Fighter may replace their weapons with a flail of corruption. Their gre… Name Class Pattern Era Notes Source(s) Argonaut: Fell victim to the Gellerpox virus and joined the Plague Fleet. You can field them with a balesword or a bubotic axe, which are a power sword and power axe respectively that each re-roll 1s to wound. The Mace is a 3-damage power maul that subtracts 1 from the hit roll and re-rolls 1s to wound. Generally speaking, you’ll want at least one Flail of Corruption along with another option depending on the matchup. 4.7 out of 5 stars Is Discontinued By Manufacturer No Krak grenade used in following datasheets: Bubotic axe used in following datasheets: Flail of corruption used in following datasheets: Plague knife used in following datasheets: The CHAOS keyword is used in following Death Guard datasheets: The NURGLE keyword is used in following Death Guard datasheets: The HERETIC ASTARTES keyword is used in following Death Guard datasheets: The INFANTRY keyword is used in following Death Guard datasheets: The COMMANDER keyword is used in following Death Guard datasheets: Combi-bolter used in following datasheets: Combi-flamer used in following datasheets: Combi-melta used in following datasheets: Combi-plasma used in following datasheets: Hyper blight grenade used in following datasheets: Injector pistol used in following datasheets: Plague belcher used in following datasheets: Plague sprayer used in following datasheets: Plaguespurt gauntlet used in following datasheets: Plasma gun used in following datasheets: Reaper autocannon used in following datasheets: Great plague cleaver used in following datasheets: Improvised weapon used in following datasheets: Mace of contagion used in following datasheets: Plaguereaper used in following datasheets: Plaguesword used in following datasheets: Power fist used in following datasheets: Icon of Despair used in following datasheets: Use this Tactic when a model from your kill team loses a wound in the, Use this Tactic at the start of the first battle round. Possibly worth considering into T3 if you’ve got the points to spend, but you’re probably better off just taking a second flail. “ A fantastic death guard kill team, two plague flails, one blight launcher, plasma gunner, plague spewer and great plague cleaver. Barbaros' Sting: Strike Cruiser: Heresy: Took part in the Battle of Isstvan III. Lean on your units’ refusal to die and use tactics when they’re relevant. If you’re bringing one, make sure to save the CP for the re-roll. Tyranids. Your guns are powerful, and you’ve got access to plenty of multiple-damage weapons. Australia - English; Belgique - English; Belgique - Français Posted by 5 days ago. At a starting cost of 114 points, this guy is expensive, but scary. 1/3. requirements when building your Kill Team: 1 Team Leader model 1-20 Core models 0-3 Special models LEGION TRAITS All Infantry models in a Death Guard Kill Team gain the Legion Trait Inexorable Advance, so long as every unit in that Kill Team is from the same Legion. Rapid Fire weapons are capable of single aimed shots at long range and controlled bursts at close quarters. There are very few “trap” choices available to you, and many of the options that seem less useful have niche uses that make them worth considering into certain lists. This is a trade worth making – moving from S6 to S7 isn’t a breakpoint against most targets you’ll run across, and reliable 3 damage attacks at AP-3 will absolutely chew through most enemy kill teams. If you’ve got any questions or comments, or want to share your Death Guard Kill Team with us to feature on the site, drop us a line in the comments below or shoot us an email at contact@goonhammer.com. Instead, focus on removing your opponent’s threatening models with your Plague Marines. of the new death guard). You will only bring one of these in your list, but they’re scary. • One Plague Marine in your kill team may take an Icon of Despair. This model is armed with a plague sprayer, blight grenades and krak grenades. Build based on your opponent’s list, and default to the axe if you’re not sure. A flamer that has +1” more range and re-rolls 1s to wound. He can take the same manreaper as the Deathshrouds, or swap it for free for a plaguereaper, which trades a point of strength for a flat 3 damage. You could totally swap out some Pox Walkers for another Death Guard member or two with actual weapons if you wanted. won’t help you on an overcharge – the firing model is taken directly out of action rather than suffering a mortal wound. Excellent for milling around on objectives or just generally being a pain. The combi-plasma is good value here at 3 points – if you’re already putting this many points into one model, another 3 points to make it deal out damage as well as it can take it are likely well-spent. To top it off, his (somewhat confusingly-worded) Vector of Contagion tactic lets him deal a mortal wound to each enemy model in close combat with any friendly models near him on a 4+. This is the good shit. • A Blightlord Gunner may replace their combi-bolter with a plague spewer, reaper autocannon or blight launcher. However, keep in mind that this does not affect your charge distance – Plague Marines are just as eager to get stuck in as anyone else (all the better to spread Grandfather Nurgle’s blessings). Since release, it has added a multitude of options and rules that can be overwhelming for new players. Sometimes, you don’t want to overwhelm your opponent with numbers, or with technological superiority, or with clever tactics and skillful deployment. The Seven-fold Chant: If your kill team is Battle-forged, and you have a Tallyman on the battlefield that is not shaken, roll 2D6 each time you spend Command Points to use a Death Guard Tactic. the Harliquin kill team. However, they’re even more expensive than other Terminators, starting at 40 points and going up to 41 for Gunners, Fighters, or Champions. Against lists with higher model counts, lean into the objectives that give you points for killing models and leave most of the Poxwalkers in the case – at T3 with no save but a 5+ to ignore wounds, they’re almost as likely to go down to a stray lasgun round or shuriken catapult as they are most specialist weaponry. Poxwalkers aren’t very good at killing things so you’re not likely to have the chance to use this, but if you do and it works, it can be very useful. 0. An expensive 50/50 chance of taking a wound that requires you to commit your Leader. The short range on his wargear means he’s going to want to get in close, so if you’re going to take him, have him escort your Fighters with melee weapons to give them some extra staying power while they move across the board. bird's eye view of the carnage. However, those strengths will change based on the matchup. – Use at the end of the movement phase to make a model untargetable in the shooting phase unless it’s the closest target visible to the shooting model. partial deployment of the Harliquins, other half where either in the other building in the background or already on my back. At a starting cost of 114 points, this guy is expensive, but scary. The power fist lets you wound T4 on a 2+ and brings solid AP to the table. To top it off, his (somewhat confusingly-worded). His Seven-fold Chant ability is interesting, giving you a 1-in-6 chance of refunding CP spent on Tactics. Bringing even one of these will cost you a minimum of 40 points, but they’re incredibly durable and have access to some terrifying weaponry. If you choose both, subtract 1 from all. Plasma is your go-to weapon here against most targets, although the plague spewer and plague belcher are both useful both in Arena and on boards that have a lot of cover. some of the table terrain, Death Guard deployment. Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat. Expensive, situational, and unlikely to do anything. 1 Death Guard Champ is 15 points base. This model is armed with a plague knife, boltgun, blight grenades and krak grenades. Here, you’ll find a link to every Kill Team Focus so far. is a good choice into T3 lists – you’re going to be absolutely loaded with S6 and better weapons, so it’s not unreasonable to expect you’ll have a few rounds where you pick up multiple kills. Which you take is matchup dependent, and you’ll typically bring one Terminator at most anyway. The flail is just as deadly here as on a Plague Marine but will need to pick up several kills to make the model’s points back. Chew on that one for a bit. my Death Guard kill team. 297. Infuriatingly tough to kill, these jerks add a 2+/4++ and a second wound to the already excellent Plague Marine statline. Next day & Free delivery available. The Champion can also take a second plaguespurt gauntlet for a total of 58 points, and if you’re already taking him, you might as well – another D6 shots if you can’t make the charge is probably worthwhile. Orks. • A Deathshroud Champion may take a second plaguespurt gauntlet. This is a trap choice. Expect every model in your opponent’s kill team to shoot at him from turn 1, but with 6 wounds and the same 2+/4++/5+++ as other Death Guard Terminators, he has a decent chance of making it across the board, and once he gets there, he’ll do work. – Poxwalkers may be weak, but they’re super cheap and you can bring a ton of them. And sometimes, you want to show him that in a way that is as disgusting as humanly possible – maybe even a little more. If the result is 7, the Command Points spent to use that Tactic are immediately refunded. A Plague Marine with plasma should be enough to deal with the hulks, while regular plage marines deal with the flies. In Kill team, base size is especially important for melee-focused models, I’d argue it’s at least a notable advantage. The new Terminator choices with Elites are some of the hardest units to shift in the entire game, and back that up with some absolutely terrifying weapon choices. It also means that you have 1” lower effective threat range on your ranged weapons. If you want to give your opponents a glimpse of the slow, inexorable march of death as it comes to claim all they hold dear, the Death Guard may be for you. hide. The Tabletop Titans team brings us a 9th ed 40k video bat rep featuring Custodes vs. Death Guard!. Astra Militarum. In the Unification Wars the XIVth Legion quickly developed the use of tactics and methods of warfare that their ironside fore-bearers would have found familiar. Most of the Champion’s options aren’t great, with the exception of the plasma pistol or plasma gun – take one of those (favoring the plasma gun unless you don’t have the points). Plasma guns are stronger than the blight launcher when overcharged, but risky. Ultimately, this is counterbalanced by the faction’s lack of useful Tactics and slow movement across the board. Goatboy’s LVO 2019 List. The base gene-seed stock of the Dusk Raiders, originally known as the XIVth Legion, came from Terra or more specifically the warlike and tough clans of Albia. Odds are your opponent has more models than you do – at least if you don’t count the Poxwalkers. In addition to the plague spewer and blight launcher, you can also bring a reaper autocannon for 5 points. A horde of 19 Pox Walkers is 57 points (3 points per). You’re going to have one of the best melee units on the table. His Hyper Blight Grenade is actually somewhat useful, and he even explodes on death, with a potential to throw out mortal wounds to everyone nearby. The Death Guard are known for their brutal grinding assaults, wearing their foes down with wave after wave of indomitable Plague Marines and lurching poxwalkers – but they’re no strangers to skirmish warfare either. but havent played much since 3rd edition only until now with 40k Kill Team and of course the first faction is my Death Guard. This model is armed with a manreaper and plaguespurt gauntlet. • A Plague Champion may replace their boltgun with a bolt pistol, plasma pistol or plasma gun. Player: Thomas P. Reidy III – Goatboy. Here is the list in the ITC format (which I didn’t get an email saying there was an issue with it – so win for me). who doesn’t want… This article is bad and may or may not require deleting. Expect this guy to draw a lot of hate, and do what you can to keep him alive until he makes it to combat. It costs 2CP, but if you can force a scrum with multiple enemies and have the CP to spare, it could help turn the tide of a match. Command re-rolls are always useful, especially if you save them for the injury roll. – Your Tactics choices are unimpressive. • A Plague Champion may take a power fist. As ever, play to your strengths when choosing Arena Objectives. is a solid choice into lists with about 8 or more models – your low model count and solid defensive stats mean that, with some smart play and a little target priority, you likely won’t lose a model every turn, and your relatively high density of specialist weaponry will let you dish out wounds at a decent clip. Strategy. Archived [Rate My List] Competitive Death Guard List. You can re-roll. When choosing your options from this list, think about how the various specialist and wargear options will help you against a given enemy, and choose accordingly. Skip it and go with another choice instead. Roll to determine the Strength of this weapon after selecting its target(s). 356. Your only option here is the flail of corruption. You’re going to have one of the best shooting models on the table. The PLAGUE MARINE keyword is used in following Death Guard datasheets: The TERMINATOR keyword is used in following Death Guard datasheets: The POXWALKER keyword is used in following Death Guard datasheets: The FOUL BLIGHTSPAWN keyword is used in following Death Guard datasheets: The TALLYMAN keyword is used in following Death Guard datasheets: The BIOLOGUS PUTRIFIER keyword is used in following Death Guard datasheets: The PLAGUE SURGEON keyword is used in following Death Guard datasheets: The LORD OF CONTAGION keyword is used in following Death Guard datasheets: Bolt pistol used in following datasheets: Plasma pistol used in following datasheets: Blight launcher used in following datasheets: Plague spewer used in following datasheets: Blight grenade used in following datasheets: Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire. Most competitive games don’t involve Commanders, so you probably won’t be bringing these guys out that often. Adeptus Mechanicus. You’re also probably going to be harder to kill than the other person. The plaguesword is effective against targets with Toughness 3 and lower, especially those models that don’t have great saves, and also saves you a couple points into the bargain. Genestealer Cults. Not to be out done, a Death Guard Kill Team can bring the hurt with those 3 point Pox Walkers. Find many great new & used options and get the best deals for (4626) Plague Marines Squad Death Guard Chaos Space Marines 40k 30k Warhammer at the … They also have the. With kill team being released a few weeks ago, ive been spending alot of time (until recently) making Kill team lists. There can be way more cultists than flies, after all. Poxwalkers are none of those, but they’re only 3 points, so who cares? The core of your roster will probably wind up looking something like this, so take the opportunity to find the specific twists that work for you and make it your own. Your chaff choice. Just don’t rely on them to pick up a kill. Riddled with Nurgle’s revolting boons, the Death Guard are amongst the most revolting and resilient warriors in the galaxy. – On a 4+, a model within 1” of your Leader at the end of the movement phase suffers a mortal wound. Reason: separate pages have been made for Imperium, Chaos, and Xenos factions, this one is now redundant Drukhari Interesting on a great plague cleaver or mace of contagion fighter, but very all-in. The highlight here is the. This model is armed with an improvised weapon. If you’re playing a Commanders game, these guys get even better – commanders within 3” of a Deathshroud gain an extra attack and can offload any hits against them onto their bodyguard on a 2+. • This model may replace its plaguereaper with a manreaper. If you really like Blight Grenades for some reason, this is the model for you. It’s a bit too all-in to be reliable, so you’re probably better off taking flails on Plague Marines where losing one won’t completely kneecap you. Get your players here: The typical Kill team “meta” Death Guard list I usually see is: -champ leader with plasma gun/plague sword. Death Guard don’t have many units to choose from, but that’s fine – the choices on offer here are mostly pretty good. Luckily, you’ve probably got amazing models on the table to start, so you won’t need to be constantly looking through your tactics in order to stay competitive. Plague Marines start at 14 points and only go up from there, and your Elites choices range from 40 to 55 points. -blight launcher marine x2 (usually demo or heavy spec on one or both) -flail of corruption or great plague cleaver marine x2 (usually zealot or combat on one or both) … KILL TEAM news, resources and reviews. – After you take a model out of action with a Poxwalker, add another Poxwalker to the board within 1” on a 4+. By subscribing you confirm that you are over the age of 16 or have consent from your parent or guardian to subscribe. – Roll a D6 when one of your models loses a wound in the fight phase for each enemy within 1” of that model. This weapon automatically hits its target. Your Terminators are even slower than others, so if you’re going to bring them, this is the most reliable way to make sure they’re in the thick of things causing problems. Harliquin advancing, bouncing off walls and being dancing elves. Models are supplied unpainted and unassembled. Starting at 80 points makes this guy one of the more expensive choices for a Death Guard Commander, but he’s worth it. Yeah. Necrons, like the Eldar, are an ancient race whose only goal is to dominate everything in the galaxy. They may only move 4”, but with no ranged weapons, you can advance them to move at something approximating a reasonable speed. Listen along to the battle as it plays out, and hear the insight and tactics as the teams face off in a 100 point, competitive play match. 40k ITC 2018 Events and Results; 2018 AoS ITC Results Their points cost makes them hard to recommend, but their large base size and formidable weaponry mean bringing one to an Arena board could pose a difficult question for your opponent to answer. rule, which gives all their melee weapons an additional -1 AP on a roll of 6 to wound and can add some additional offensive punch. The short range on his wargear means he’s going to want to get in close, so if you’re going to take him, have him escort your Fighters with melee weapons to give them some extra staying power while they move across the board. It performs decently against T4 and will absolutely shred T3. He’s also one of only two options you have for a, This guy is interesting, if not particularly good – his weaponry is not inspiring, and his unique datasheet ability only kicks in against Adeptus Astartes, but that’s not why you’d consider taking him. Despite their somewhat limited options at list construction, Death Guard kill teams provide a strong core of capable all-rounders that can take on any opponent while still threatening board control with their cheap and plentiful Poxwalkers. Hobby. ... Pre-Heresy World Eaters Destroyer, counts as Kill Team Heavy Gunner. No matter the foe, your ability to bring several powerful weapons to bear will make the various objectives that reward you for killing your opponents tempting. However, they’re even more expensive than other Terminators, starting at 40 points and going up to 41 for Gunners, Fighters, or Champions. On a 1, they suffer D3 mortal wounds instead. Your only new choices in Elites are two flavors of Terminators, and they’re both doozies. In particular, Grasping Tentacles can be a big help protecting a model stuck in combat while the rest include a lot of situational abilities that can come in handy if you remember to use them. – Poxwalkers are cheap, but they’re not really good at anything other than having a 1/3 chance to shrug off any incoming damage. The highlight here is the Tainted Narthecium tactic, which allows you to re-roll 1s on Disgustingly Resilient rolls. The combi-plasma is good value here at 3 points – if you’re already putting this many points into one model, another 3 points to make it deal out damage as well as it can take it are likely well-spent. Each other friendly model that is shaken or is, Each other friendly model (other than shaken models) within 2" of the model. – Gives a model +1 to Wound against IMPERIUM units in either one Shooting or Fight phase. However, there are a few standout choices should you choose to – specifically, the Foul Blightspawn and Lord of Contagion are both solid choices, though each is fairly expensive. It’s an Assault weapon, so you can fire it after advancing, letting you bring it into play more reliably. So my LGS is running a league soon and I want to play some kill team, Bough a box of death guard and poxwalkers to build up and paint up (a bit disappointed in the lack of posability(?) 40k Condit Death Guard featured Kill Team Tactics thechirurgeon, ©  2020 Goonhammer. Each Terminator can also take a combi-plasma or combi-melta instead of its combi-bolter. On any unmodified. MORE PHOTOS HERE! September 2020 5. They also have the Aura of Rust rule, which gives all their melee weapons an additional -1 AP on a roll of 6 to wound and can add some additional offensive punch. This is a trade worth making – moving from S6 to S7 isn’t a breakpoint against most targets you’ll run across, and reliable 3 damage attacks at AP-3 will absolutely chew through most enemy kill teams. Adding a few to your list on missions where you need to control objectives or areas of the map (or doors) can make your Kill Team deceptively strong at scoring those objectives. Warhammer 40K Kill Team - Killzone: Death World Forest Product information Product Dimensions 1.5 x 9 x 6 inches Item Weight 3.47 pounds ASIN B07GSPVTP2 Item model number SG_B07GSPVTP2_US Customer Reviews: 4.7 out of 5 stars 9 ratings. Not bad. You can unsubscribe at any time. These start at 50 points, or 55 points for a Champion. tactic, which allows you to re-roll 1s on Disgustingly Resilient rolls. The Legion Trait is … In the channels first Kill Team 2018 Battle Report, Adam's Skitarii take on Owen's Nurgle Death Guard. This is a competitive Death Guard list that entered the NOVA Open this year, and is a solid starting point for your own roster. Once you close to within 18”, overcharged plasma is stronger against all targets, but the blight launcher is a stronger choice at long range and is nearly as effective all-around with less risk. flamer that has +1” more range and re-rolls 1s to wound. Built using WordPress. The downside is that you can’t advance and fire this one. Their relatively limited pool of options to draw from means that most combat rosters will wind up looking similar, but if you want a Kill Team with strong core options that can dish it out as well as they can take it, you could do worse than the Death Guard. This makes certain scenarios (Terror Tactics, etc) particularly tough. rule, but don’t need it as much since their melee attacks are resolving at AP -3 anyway. Just as good here as in other lists. If you’re playing a Commanders game and don’t know which Commander to pick, this is the Goonhammer-Approved default choice. They lack the. He can take the same manreaper as the Deathshrouds, or swap it for free for a plaguereaper, which trades a point of strength for a flat 3 damage. Unfortunately, it’s held back by its low AP value and the fact that you can’t take the Mace without the companion Axe, so you’re paying a total of 5 points. Play the odds and work to remove as many models as you can. On a Combat or Zealot specialist, it averages 6 hit rolls and can spike as high as 9. The DEATH GUARD keyword is used in following Death Guard datasheets: Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect. Don’t rely on them to do anything other than mill around objectives, operate doors, and potentially tie up your opponent’s shooting if you get lucky with positioning. Which you take is matchup dependent, and you’ll typically bring one Terminator at most anyway. Enter your email to get the very latest - news, promotions, hobby tips and more from Games Workshop. This box contains an 8-page Dolorous Strain booklet, 7 Death Guard Tactics cards, 1 Exclusive Death Guard Tactics card, 2 Mission Cards, 1 Death Guard Kill Team tokens sheet, 5 Blightlord Terminator datacards, 5 Death Guard Blightlord Terminator models, and the Sector Sanctoris terrain set. When it comes to Kill Team, Death Guard bring a combination of solid weaponry and an utter refusal to care about the number of limbs you’ve shot off of them, letting them slog through oppressive amounts of oncoming fire and dish it back out just as readily. If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. Each Terminator can also take a combi-plasma or combi-melta instead of its combi-bolter. Use your dangerous combat units to create space for your Poxwalkers to hold objectives and score. In #25, we bring you the return of both the Deep Blue Plague (Death Guard) and the Sons of Sanguinius (Blood Angels), this time with Commanders by their side. This model is armed with a plague knife, injector pistol, hyper blight grenades and krak grenades. Death Guard are tougher than the GI, and with better choices. Competitive Death Guard Kill Team 100pts. The Annual gave Death Guard a new set of Stratagems to play with, giving them a lot more versatility. This model is armed with a plasma pistol, blight grenades and krak grenades. Elites updates this to affect your Terminators as well as your Plague Marines. Subtract 1 from the Leadership characteristic of enemy models within 6" of any models equipped with an Icon of Despair. – Give up your first round of CP to add +1 to hit and wound rolls for a chosen model for the rest of the game on a 2+. This gives you the opportunity to play aggressive and take risks in ways other factions can’t. Latest US news, world news, sports, business, opinion, analysis and reviews from the Guardian, the world's leading liberal voice They’re not strong, and they’re not very tough (though Disgustingly Resilient means they’re tougher than you’re probably thinking), but they’re annoying as hell and you can take a lot of them. Unlike in 40k, taking two knives doesn’t net you an extra attack. Unfortunately, his longest ranged weapon is 6”, and his grenade-buffing aura isn’t great since only one model can throw a grenade per phase, and he can’t benefit from his own aura. As always, we’re interested in your feedback. We hope to help players into Kill Team with our Kill Team Guide. More expensive and more situational than its 40k cousin, and doesn’t affect Poxwalkers. By changing your delivery country you will lose everything in your Cart and any Gift Lists created during this visit. As the de facto “bad guy” half of the 8th edition starter kits and a major fixture in the Conquest releases, Death Gu… It costs 2CP, but if you can force a scrum with multiple enemies and have the CP to spare, it could help turn the tide of a match. They lack the Aura of Rust rule, but don’t need it as much since their melee attacks are resolving at AP -3 anyway. Pick a model from your kill team and roll a D6. Useful when it’s relevant, pointless when it’s not. Start or expand your collection. Adeptus Astartes. Also pay close attention to the new Tactics from the Annual. Split fire, split fire, split fire. This is an interesting choice that could be worth considering despite the penalty to hit – re-rolling 1s to wound very nearly makes up for it, and the consistent 3 damage if it gets through is great. Its advantage over the plasma gun is that you can fire it after advancing, which extends your initial threat range slightly. This is because they are my favourite faction in Killl team and i also think they are one of the better kill teams in … This weapon automatically hits its target. Your tactics aren’t anything amazing, so take advantage of the tactics available to everyone. Keep your Poxwalkers protected and you’ll score this regularly. • A Plague Marine Fighter may replace their boltgun with one of the following: - a bubotic axe, great plague cleaver or flail of corruption. Sometimes, like Rocky Balboa, you just want to show the other guy that no matter how much he’s got, it’s not enough to take you down. List of Known Vessels. Archive 2020 62. Death Guard have everything they need to dominate close-quarters engagements in Arena games – plague spewers and plague belchers are terrifying weapons in close, and your Marines and Terminators get re-rolls to wound in the Fight phase. At first glance, Death Guard seem to be a team that relies on out-killing their opponents to win, but the ability to take Poxwalkers makes you a credible threat for board control, especially against low-model-count lists like Marines. If you wanted to make some changes, you could swap one or both of the Blight Launchers for Plasma if you want to play a little riskier, and could change one or two of the Poxwalkers out for Terminators, especially if you want to take advantage of their ability to deep strike or have them hold down a hallway on an Arena board. This was my list I used in my first Kill Team game: Plague Marine Champion - Leader - Power Fist, Plague Sword, Plasma Gun; Plague Marine Fighter - Combat- Flail of Corruption; Plague Marine Fighter - Zealot - Bubotic Axe and Mace of Contagion; Plague Marine Gunner - Demolitions - Plague Belcher; Plague Marine Gunner - Blight Launcher; Poxwalker is a good one for your Plague Marine Fighters to chase after – they’re going to be advancing across the table for the first turn or two, and are fairly deadly once they close. The lower to-hit roll is a bit of a liability with only 2 attacks, but it’s 1 point cheaper than the Mace and Axe combo below and performs better against T4. If you’ve got CP to burn, you might as well. I want to run a WYSIWYG group. These are the core of any Death Guard list, and for good reason. Death Guard don’t get great tactics choices, and the useful ones they have are situational. The faction ive been making the most lists for is the death guard. These start at 50 points, or 55 points for a Champion. On the other hand, your models are tough to kill and you’re not a CP-hungry list, so using this isn’t as punishing as it might be in another faction. is another one worth looking into since your slow movement speed will make it easier for your opponent to keep you at long range if they want to, and your ability to rapid fire out to 18” lets you achieve this objective while still double-tapping with boltguns and plasma guns. report. You lose all ranged firepower but gain the ability to draw the attention of every single model in your opponent’s kill team until you’re finally put down, and that might take a while. This helps offset your low Movement characteristics and let you get your models where you need them to be without sacrificing shooting. A Demolition Specialist carrying this adds 1 to Wound Rolls, re-rolls fails, and hits automatically, even if the target is obscured. Which Plague weapon you take will depend on the matchup and personal taste. One of the best things about the Death Guard, especially if you aren’t playing Elites, is how forgiving they are. Each is equipped with a plaguespurt gauntlet, which is a hand flamer that re-rolls 1s to wound, and a manreaper, which is a giant scythe that will destroy anything you point it at, hitting at S8 and re-rolling 1s to wound. That means that for Death Guard, failing a save isn’t the end of the world. On a 6, that enemy suffers a mortal wound after all of its attacks have been resolved. This weapon can be supercharged by the bearer before firing. Operating in the role of heavy infantry, they were experts at survival, endurance, and stubborn defense. You can also make him, The Tallyman is somewhat uninspiring, essentially being a Death Guard Chaplain with a plasma pistol and no crozius. A solid choice to headhunt against Marines or MEQ. The emperor’s finest are here to deal out death and justice to traitors, as the armored might of their most ancient warriors make their way onto the field. You’re likely to have a low model-count list, so plan accordingly. Decisive Strike and Decisive Shot can provide a huge momentum shift for a price that’s easier to pay when you aren’t saving CP for something else. – Every model in the faction has this ability, which allows them to ignore unsaved wounds on a D6 roll of 5+. If your country is not shown and you are in the EU, please select ''Rest of EU'', otherwise select ''Rest of World''. – Death Guard don’t have quite as many options as loyalist Adeptus Astartes lists, but the ones they do have are pretty good. This model is armed with a bolt pistol, balesword, blight grenades and krak grenades. When attacking with this weapon, choose one of the profiles below. It’s hard to recommend taking these due to the huge points cost, but if you do, it’s a serious threat – assuming it can make it across the board. Use that to your advantage. With the launch of Warhammer 40,000 8th edition’s Dark Imperium boxed set, it was clear that Mortarion’s boys were finally getting some love with a Codex and units all their own. Plasma Guard Kill Team shows that rule writing still isn’t GW’s forte. Kill Team: Commanders is an expansion for Warhammer 40,000: Kill Team, introducing elite war leaders and experts in the art of battle – Commanders. His greatest mortal champions are the Death Guard, one of the original Traitor Legions who betrayed the Emperor during the Horus Heresy. A d6-damage power fist that re-rolls wounds of 1. Don’t take it. The Tallyman is somewhat uninspiring, essentially being a Death Guard Chaplain with a plasma pistol and no crozius. The following is a list of known spacecraft belonging to the Death Guard. When attacking with this weapon, you must subtract 1 from the. He’s also one of only two options you have for a Strategist specialist, and by far the cheaper of the two. Build based on your opponent’s list, and default to the axe if you’re not sure. If they do so, increase the Strength and Damage of the weapon by 1 this turn. We’ll be posting a new one every day for the next couple of weeks – so check back each day to learn more when your faction goes live. Expect every model in your opponent’s kill team to shoot at him from turn 1, but with 6 wounds and the same 2+/4++/5+++ as other Death Guard Terminators, he has a decent chance of making it across the board, and once he gets there, he’ll do work. Freed from Codex: Chaos Space Marines, the Nurgle boys got a full book with tons of characters, new vehicles, and an absolutely sick new Primarch. You can field them with a balesword or a bubotic axe, which are a power sword and power axe respectively that each re-roll 1s to wound. Death Guard kill teams poison worlds from within, acting as initial vectors of contagion that can engulf entire planets in raging plagues. You can bring two Gunners, two Fighters, and a Plague Champion, who can each be equipped to deal with most any threat. – Your models move about 1” slower than average, which can add up over the course of the game. 20% OFF Death Guard - Warhammer 40k Kill Team - Games Workshop. You’ll find that your models will survive attacks that you might otherwise expect to remove them from the game. If you’re bringing both Fighters, which you usually should, this is worth considering. They also double-tap with Rapid Fire weapons against targets within 18” instead of half range. It took a nerf in the most recent update and only deals one damage per hit, but it generates a lot of hit rolls. Nurgle is the Chaos God of plague and pestilence. He’s more useful now that the Death Guard have more 1 CP tactics worth using thanks to the Annual. The Champion can also take a second plaguespurt gauntlet for a total of 58 points, and if you’re already taking him, you might as well – another D6 shots if you can’t make the charge is probably worthwhile. Each is equipped with a plaguespurt gauntlet, which is a hand flamer that re-rolls 1s to wound, and a manreaper, which is a giant scythe that will destroy anything you point it at, hitting at S8 and re-rolling 1s to wound. Look elsewhere for your Commander. The Plague Sprayer is an incredible gun that is likely to kill whatever you point it at, and if an enemy somehow manages to make it through to engage him in melee, his Revolting Stench tactic will take away their ability to fight in the Hammer of Wrath phase. Plague Marines are strong, durable, and capable of taking on almost any threat using their specialist weaponry. 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