Use the soul cube when available. Ready your pistol and exit. For instance, conserve ammunition against weak enemies like zombies. Back-to-back Cubs home runs spoiled an otherwise solid start from Julio Uras, proving enough to beat an anemic Dodgers offense 3-2 on Sunday afternoon at Dodger Stadium. First step into the BATHROOM through the left doorway, kill the zombie inside, and grab the armor and shells inside. Make your way back to the security checkpoint. Go to the door into Lab A and use code 627 to open the passage. You'll also trigger some ticks by exploring. Cross this junction into hydrocon control. As you move through two, beware of the cacodemon and nearby guards. Use the power-up generator to create a megasphere. Kill the imp and a couple machinegun guards ahead. Open the door and kill the chainsaw zombie to the left. As you continue down the hall, watch for an ambush guard behind you. Go to sector security and terminate the ops lock down. Open the locker using code 371. When done, cross the room toward the steps and door. Enter the office and find P. Rogers. Continue to the room on the right where you encounter a woman. Just don't bother at long-range. Listen to the audio logs. Utilize this computer to trigger a new sequence. Maneuver down the hall and battle a mixed group of enemies. Walk forward and speak with security. At the intersection, stay right and you can find some health and armor outside the crawl way. Open the storage cabinet with the code and grab armor and grenades. When all seekers die, turn toward the guardian and blast the blue orb with rockets, the BFG, or the plasma. You'll notice some familiar textures in this unusual arcade game. Defeat a couple soldiers on the way. Ride up the lift. "Doom 3 Engine") to Emscripten / WebAssembly and WebGL, allowing to run games such as Doom 3 inside modern Web Browsers. An additional duo of guards also waits down the hall. A zombie ascends a ladder ahead of you. Use the computer to scan for active pads. Open the bay door to complete the level. It's possible to fall into the staging area below. Pick up this PDA, which includes a web address for Martian Buddy. Instead, go through the door at the top of the stairs into the offices. If the creature maneuvers close, the shotgun is certainly an option since you can rest assured most of the shotgun's projectiles will connect. Start across the cavern. The large tanks at the bottom right can be shot for explosive damage. The locked door soon opens. Crush the Vagary to continue to the next level. Use the explosive crates if possible. Manually override the monorail airlock systems. Get on the lift and move it manually toward station 3 (go right at the intersection). Find health in the back corner then use the lift to go down. Find the airlock and return outside. Snag the keycard next to him. Go over to the console on the left side. Traverse the upper catwalk to the door, which releases another archvile. Revenants ambush you inside the hazardous material room. You can go down the stairs and face a zombie (the door leads back to the lobby). It's better to save the cube until you face a tough enemy, such as a hell knight or arch vile. Stand to the side to avoid the imp that leaps out. Research objects from the lower levels are analyzed and studied in this facility. H.. Home PC Doom 3: Resurrection Of Evil Questions Question asked by shagemall on Nov 21st 2004 Last Modified: Jan 25th 2005 Call the lift and use it. The reactor room houses a couple of the level's most important items. Spot the guard entering from the door on the right. Objective: Obtain Security Clearance. Main Objective: Locate the military transmission card. It also contains "level 3 access codes" and they are 463. Ascend the stairs and defeat the imp and maggot quickly because there's a revenant that spawns behind you. The room on the left contains the chain gun and ammo. Just remain stationary and fire the plasma gun at them. Fight the maggots during your trek. As you start down the path, cherubs spawn behind you. It's not alone. There's also a health station to the right. Find your first rocket launcher on this rack. Defeat the hell knight in the hallway. Walk forward and use the health station on the left if necessary. Enter the lab. Utilize the pillars as cover and avoid standing in front of them and taking the punishment from their projectiles. You can search the bathroom on the right for armor but be aware there are a guard and soldier inside. For the most part, zombies are a pushover. Grab her PDA inside. Enter the subsystem control room and open the security door using the console. The close-range powerhouse. You can use the rocket jump to reach places quickly (for instance, eschewing a lift and just rocket jumping up to the higher catwalk) but the blast does inflict self damage. Climb down the ladder and back outside. She doesn't last long and transforms into a lost soul. The collection includes the original Doom and Doom II: Hell on Earth, as well as Doom 3 and Doom 3: Resurrection of Evil, alongside the Doom 3: The Lost Mission. It's id Software's personal data assistant. Don't get hit by the piston or the result is instant death. Doom 3 was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and ported by Aspyr Media for Mac OS X in 2005. Look to the right to see what those nefarious guys are up to. Go to the right. The Edge 2 is a Doom 3 update of the popular Quake 2 deathmatch map Q2DM1 - The Edge. The map's plasma gun rests on a small ledge. Make your way to the third teleportation chamber. The z-sec might duck in and out of cover and when they are in sight, they're a pretty darn good shot. Objective: Delta Power Failure. Several enemies spawn here so be ready to back up and tackle them in fewer numbers. Be ready for a hell knight! Concentrate on one hell knight to kill it as quickly as possible. Once the imps are dead, a hell knight emerges. Search the catwalk to the left for health and armor but the route is to the right. Watch for side doors to open with new supplies. There are several exits, both upper and lower floors, and on each side of the room. Also beware of the bloated zombie behind you (search his alcove for armor shards). Listen to the audio logs to receive a cabinet code: 123. Battle the demon and imp ahead then slice and dice the zombie behind. Back up and tackle the imp first then lure the guards toward a corner to blast them up close with the shotgun. This chapter provides information on several Doom 3 Easter eggs. Kill it and any creature it spawns. Don't let him get close! Defeat more spiders that follow you up. Face the arch vile around the corner on the way out. Get used to switching between the flashlight and your current weapon to check corners for monsters but also for supplies. When the soldier is close, move out of cover and blast the enemy with your shotgun. In the distance, a spacecraft can be seen landing, and the four main characters of Seinfeld emerge. Don't turn corners or enter new rooms with just five rounds left. Defeat the guard and a couple imps. Return to toxic waste processing (where you received the objective) and cross the ground area to the ramp on the other side. Follow the dark tunnel to the levitation site. But there is a trick. Another guard emerges from in front of you. Go into the blue light. Approach and click your mouse button on the id logo. Crush the Vagary to continue to the next level. Gather the ammo and health from the room. Don't get caught reloading in a frantic battle. The primary excavation site houses the ancient burial chamber. Maneuver through the next chamber and listen to the conversation up ahead. A machine gun or chain gun is also an option but it's wise to have plenty of cover to avoid the mancubus' projectiles. Defeat it then ascend the ladder. Kill this beast quickly! Advance into the cavern. Approach the console and click any bin. Switch to the plasma gun or chain gun (or soul cube if possible) to blast the knight. Support it against the beasts you encounter. In the reactor support tunnel, you can hop down to the left and find health guarded by a zombie. Exit through the door on the left. Start back toward the freight area. Keep moving up the next stairs and through the door at the top. Maneuver around to the far door to initiate the cut scene. Remain behind the center structure as cover and blast him with the rocket launcher. Pick up the video disk and PDA off this desk. Go to the right side now and into the storage room. The Administration Facility is the corporate presence on Mars. But once you acquire the shotgun, the zombies become less threatening. Walking onto the catwalk triggers a few spiders from either side. Go through the door marked blue 20. Objective: Terminate Lockdown. If you plan on snagging the plasma gun and walking along the same catwalk, time your advance when the machine is closed. Return through the common area and return to the main entrance hall. Defeat some spiders then move through the door. Search the storage on the left for ammo and armor then use the health station on the right. Board the freight and use the controls to proceed toward the next section. Along with Frank's lunch you'll also find some ammo and armor. Save up to use against a hell knight and you can mow down the beast in a single ammo belt. Another locked cabinet. Move past the corpse that held the data linker and enter the service hallway. Move cautiously into coolant monitoring until the imp appears. Allow the transferred tube to provide the light as you move through. Click on it to open a secret chamber containing an Easter egg. Shroud D3DM5 in darkness by shutting down the generator. Return to the bridge and proceed to central processing. Defeat the revenant that appears then enter the decontamination room. Scamper quickly and carefully through the open gate and reach the tunnel's end. Follow the hall to its end for Bill Tyson's PDA. Take the path to the right and kill another zombie ahead. Return to the reactor control room. Note the information kiosk in the room. Turn the corner and defeat the demon and guard. These zombies don't put up much of a fight. Several enemies here; mostly guards but an imp does appear as you approach the infirmary door. A couple imps appear, including one behind you. The system is fully automated and personnel access is limited due to open machinery hazards. Advance to the service area and watch out for the zombie ambush. Strike a zombie just after it attacks. As the door opens, blast the imp that leaps at you. Cut scene and listen to the right side now and into the offices lobby ) grab armor and.! Doorway, kill the chainsaw zombie to the service area and return to the right is Doom! 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