(Optional) Search the room that Harland is in for the Stealth Boy shipment the nightkin are looking for. (11) Find parts to fix the rockets' thrust controllers. Retrieving the items you need isn't actually as hard as you'd think it is. New Vegas if you didn't figure it out. Their fate will be unknown, but I think you know damn well that these guys didn't make the trip to wherever it is they think they were going successfully. The designers of the quest initially discussed the rocket that veers off course and whether or not to have it crash somewhere in the Mojave. You're going to be looking for this man's corpse on the ground outside of Clark Field. Inside this barricade you can find all sorts of goodies, including energy weapon ammo, a Grenade Box [Easy], a Mine Box, three Ammo Boxes, a Footlocker and three doses of Jet. If you want to avoid the Nightkin Jailer you can always sneak into the southern of the three rooms on the eastern end of the jail and loot a desk for a copy of the Jail Key. Note that Harland will remain hostile for the rest of the quest. The interior of the facility is filled with traces of combat, left behind by the Bright Brotherhood and the nightkin. A power-gamey New Vegas Medical Center run, for those gamers who want to get off to a great start. With the add-ons there are 315 (316 with the Wild Wasteland Trait) marked locations. You'll get into the room where you can find Davison ( M30A:1) #1. you can kill Davidson and the rest of the Nightkins wandering in the basement or you can talk to him and perform an optional quest for him Fallout: New Vegas location About that bunker at Fortification Hill Do Not Sell or Share My Personal Information. Another corridor leads away from the staff area to the generator area, which consists of two halls with two levels each. Just something to keep in mind as you explore; youll run into Ghouls randomly, so be prepared to fight them off. Workaround: The corrupt game save file bug may be related to faction scoring. There are several issues with both the REPCONN Test Site in general as well as the quest "Come Without further ado, let's go over what's broken and what this fixes. Fix: a) Stealth Boy usage b) reload previous savegame c) open console & use the command. But I have heard certain mods have patched these issues out though idk which ones specifically. You can explore the floors above you, accessing them via either staircases, or fallen pieces of floor that act as makeshift ramps leading upward. Unlock the door and go through a hallway and into a carpeted room to the south the remains of some big wigs office. Walking up the stairs to the catwalk before assisting Harland will turn him hostile. There may be some Ghouls roaming around here that you'll have to kill, but even more striking are the Nightkin corpses you find all over the place. On the other side, you'll run headlong into the frightening Ghoul in question, named Harland. Most of the walls and ceilings are collapsed, linking rooms and floors together. And by ball rolling, we mean igniting this ill-fated rocket. Boards. If you didnt already steal them return to Novac, where you can buy the Dino Bite Storeroom Key from Cliff Briscoe for 75 Caps and nab all his Rocket Souvenirs (10 Caps for the key if you succeed at a [Barter 30] check). Come Fly With Me (10) Speak to Chris Haversam about fixing the rockets. The REPCONN Blues adds a quest with about 1 to 2 hours of gameplay, new weapons, armor, and fully-voiced characters. I get to the basement door, and am told I need a key to get to the launch facility. Expect a few Feral Ghouls to attack you as soon as you enter the lobby of the building. I need to get to the basement to confront the Nightkin. After being transported to the basement proper, head forward through the initial room and through the right door into the hallway. (1) Head to the REPCONN facility west of Novac to investigate rumors of ghoul activity there. The ground floor contains rigged shotguns, booby-trapped terminals, and bear traps. Come Fly With Me is a side quest in Fallout: New Vegas. It doesnt matter which way i try to get in, whether its through the door inside the building or the hatch outside, I end up stuck on the loading screen. Forum:Basement of repconn. While untested in space, the suit is 10 . The threats in this area include wandering Ghouls and Glowing Ones, which are more nuisances than threat. If you take the tour youll find out what theyre for and what they hold =] When you get to the security robots display section read the plaques to find out about the hidden doors and what lies behind them!! ", The name of this quest is a reference to the popular song ", At one point during development, Davison and his nightkin had multiple ghoul prisoners held in the REPCONN facility, at least one of whom could be located alive. I still cannot find the key to the basement. Report to Jason Bright that the nightkin are gone. He's very thankful for your help, and will return back down to the basement, where he and his people can continue on with their pilgrimage. The third terminal entry states that the shipment was sent back to. (9) Head to the REPCONN basement and talk to Jason Bright about what comes next. Take the staircase upward in this room to an isolated, sealed-off door. Cell name You can type this into the console: movetoqt It will teleport you to your quest marker. Head to the REPCONN basement and talk to Jason Bright about what comes next. Completing the quest with him will give an additional boost to their Novac reputation. With this new information garnered, you can now quickly take care of the problem between the Ghouls and the Nightkin. Speak with Jason Bright, the leader of the REPCONN ghouls. Speak to Chris Haversam about firing the rockets. You have plenty of chances later, but its cleaner and more efficient to do so now. The only problem is, you can't actually get there thanks to copious invisible walls. To: Steve Reynolds, Launch Facility Project Manager Kill the Nightking Jailer to get access to the cells below (left) where you can find Harland's friend (right). The Mutant will not react kindly to continued questions along those lines. Make your way through a door to the south - which can only be opened by using the Jailer Key - then head into a room to the east to find Harlands friend, who is now as dead as she looks. Succeed at a [Speech 50] or [Barter 50] check to cut the price down to 250 Caps and save your wallet some tears. Hes quite willing to deny all claims to the contrary, too, and will refer you to somebody named Jason. As RobCo was negotiating the terms of purchasing the company, REPCONN wanted to demonstrate its technology to gain an advantage in negotiations. There is one about corrupt saves and the workaround being to go do a faction quest then return.Kaldhore 21:59, February 25, 2011 (UTC). He's . The man you're looking for, known only as Fantastic, is a bit of an airhead. Point out that he cant work on repairs himself because the radiation would kill him and hell whine about his past life in Vault 34. She has the Thrust Control Modules you seek, but how you go about getting them is another thing entirely. Talk to her and shell tell you about the nearby HELIOS One plant, the Brotherhood of Steel and NCRs fight over the plant and her old days scavenging the REPCONN ruins. These eventually lead to a branch, near a chamber with a reloading bench. Continue down the hallway to the north until you find a door to the east where it terminates, beyond which is the upper level of what the Nightkin are using as their jail. Entrance to the Research Labs. Noodle_Man Jul 19, 2021 @ 10:20pm. At the end of your conversation, Davison should hand over a key that will grant you easy access to a door back on the main corridor. Scour the shelves, boxes and crates all around for Jet, Med-X, Doctor's Bags, Stimpaks, and plenty of ammunition, including 5mm Rounds, Energy Cells, 5.56mm Rounds, .357 Magnum Rounds, Frag Mines, Frag Grenades, and more. All right. Yes, like in the movie Predator. Harland's room consists of a large room where he stands on a catwalk. Fallout: New Vegas - 26 - REPCONN Basement Mike In HiFi 1.07K subscribers Subscribe 3.1K views 6 years ago Exploring all of the basement! Head to the south-western corner of the room and loot a dead Nightkin, the proceed up a ramp and through a doorway to the west. This should lead directly to the locked door in question. Keys Keys in Fallout: New Vegas open specific doors or containers, some of which are inaccessible otherwise. If you want to know more, ask old, https://fallout.fandom.com/wiki/File:FNV_CliffBriscoe_BitWestOfNovac.ogg, Do Not Sell or Share My Personal Information, According to a computer terminal in the basement of the facility, two shipments of Stealth Boys were received and sent back to the manufacturer. Ive played through this game about six times and Ive only done that quest twice. The locations of stat-boosting Skill Books, unique weapons and armor and collectible Snowglobes. Visit with Davison and convince him that what you found on the computer is true. Upon initiating the launch sequence a radio station called "Launch Music" comes on; this station plays only the ". Go there. Earning this side quest will require you to speak with Manny, who is the "daytime sniper" up in the dinosaur statue's mouth in the town of Novac. Return east up the stairs and to the hallway, then continue down some more stairs to the south to find a dead Nightkin outside a locked door [Easy]. Directed by James Mangold, the movie also stars Phoebe Waller-Bridge, Antonio Banderas, John Rhys-Davies, Shaunette Renee Wilson, Thomas Kretschmann, Toby Jones, Boyd Holbrook, Oliver Richters, Ethann Isidore, and Mads Mikkelsen. Obviously, that's where you come in. After speaking with Jason Bright and agreeing to help him out, go ahead and leave their isolated little bastion, and head back to the factory. It served as the headquarters of REPCONN Aerospace, a company based in Nevada that specialized in rocket manufacture before the Great War . But the Roamers are another story entirely, since those guys are a bit more robust in the hit point and defense realms. Either way, they should be out of your way, which means its time to return to Jason Bright. (Optional) Search the nearby room for the Stealth Boy shipment the Nightkin are looking for. Leaders Or used to be, I guess. The entrance corridor leads to a workspace where a single nightkin lurks. This can be fixed by reloading the autosave created upon entering the science lab, when the ghouls have not entered yet. It does, however, fail the quest and cost some Karma. Complete walkthrough of all the main quests and side quests, including faction quests and endings. Your conversation with Davison will reveal that not all is right in this monsters head, but avoid questioning Antlers sentience and dont suggest that Davison is insane. Exit the office and return to the hallway, which you should now follow east, then through a doorway to the north. A resourceful Ghoul named Harland also has a request for you (right). Oh, that? The Easy locked door leads to the upper floor and a corridor that circumnavigates the upper floor. (See the, (Optional) First, go speak to Davison, without killing or being caught by nightkin. Step inside the room and youll be pestered by a Ghoul named, Harland, a consummate survivor who has been living rough since the Nightkin arrived. Once they're downed, you'll be relatively safe until you start to explore the many rooms around you. Talk to him and hell thank you, babble more culty stuff about his insane plans and Chris, then ask you to do more mundane labor for him by collecting components. Probably just an issue with your PC/ laptop itself. You won't find anything too crazy as you explore, but being thorough should net you random items like Stealth Boys, Microfusion Cells, Purified Water, Steady, and more Cartons of Cigarettes and Packs of Cigarettes (which are good, light items to grab to sell later). The corridor beyond branches in two directions. Character creation strategies including a run-down of SPECIAL attributes, Skills and Perks. The test site is a vast compound nestled inside a large valley west of Novac, accessible through a single canyon. Credits (6) Get rid of the Nightkin in the basement. Offer to help, and once the side quest is undertaken, begin your voyage down the highway heading west. Indeed, this fetch quest garbage is annoying, but you're almost done. Any feral ghouls that are not killed inside REPCONN will join the "Great Journey." Manage all your favorite fandoms in one place! When I approach it, I don't even get the prompt to interact with it. It is never mentioned where or what the "sacred place" is, yet. The area contains a reinforced checkpoint that was used to clear visitors and employees before the Great War. Like Fallout 3, keys in Fallout: New Vegas open specific doors or containers, some of which are inaccessible otherwise. This is when you should speak with Chris. I am in the Repconn building. A voice over the intercom will direct you to come upstairs (left). The western room contains an Easy locked safe with a significant amount of loot, with 60 microfusion cells, 24 .308 rounds, and a hunting revolver to the right of the safe, while the eastern has some supplies. Ascend them, then go through another locked door [Easy] to the west, wherein youll find a locked safe [Easy], on top of which is some ammo. Novac residents scavenge from the factory to eek out a living, but Ghouls and other monstrosities have taken the site over. Most keys can be found in the possession of non-player characters and can be pickpocketed while a few can only be retrieved if their owner has been killed. Repconn HQ Locked Door "Requires Key". Boards. This results in negative Karma, but reputation in Novac still improves, as one still satisfies the original reason of the quest: to get rid of the ghouls. Legend To get there from the room (after copping the goods on the nearby table, including a Stimpak, some Med-X and some Mentats), return to the location where you first found the Ghouls. The straightest way through the basement to get to where you need to be is as follows. It is possible to fast travel after leaving the room and then re-entering (after the launch). The room across the hallways to the east is less interesting, but theres still a First Aid Box to loot. Not very interesting. Do what you will, but the rest of this section will cover the more rewarding and time-consuming ways you can successfully resolve the quest. This happens even if Chris leaves the facility. You'll have to if you want to complete this side quest successfully. To continue, though, you're going to need to meet up with a couple of characters that are integral to advancing your quest. When you get sick of his proselytizing, loot the upper level its all stealing, but you can secure some chems and other minor loot. Once we killed all the Nightkin in the basement we need to go and report. From the entrance head south down some stairs and into a room. If you want to sabotage the rockets, support the idea in dialogue then get him three boxes Sugar Bombs, which can be purchased from many merchants (including Cliff Briscoe in Novac). We'll start with meeting up with the unknown ghoul who told you how to find him a little bit earlier. Manny is tied in with one of the main missions in the game, so you'll likely have to speak with him one way or the other (unless you get information from him by hacking the computer in his hotel room). Loot the Dead Ghoul on the ground then ransack a small side-room to the east to find a few Vending Machines and a Refrigerator. I need to get to the basement to confront the Nightkin. So, I am at a crossroads. REPCONN Inter-office Correspondence #3457763 There's a stockpile of anti-radiation drugs in his chambers. To get behind that very hard door you need to get access to the locked door leading to Repconn Office Main Floor on the 2nd floor. Their loot should encourage the belief that, in fact, theres plenty of reason to dawdle. We will alert you, however, that there's plenty to see in this building. I don't have any mods that affect the cells in any way, so I have no idea why this is happening. You can loot the area, if you want, but youll be running around here shortly, and honestly, unless youre a huge fan of Conductors, Fission Batteries, Sensor Modules and Wonderglue Theres not much to grab. Which of course Icon After losing nearly half their number, the ghouls holed up in the research laboratories, cornered by Davison's forces, who busied themselves with ripping the basement apart looking for a shipment of Stealth Boys accidentally routed to the test facility centuries ago. The REPCONN headquarters is a location in the Mojave Wasteland in 2281. New hereDon't know anything about signing the postsI suppose that involves a registration. I have asked every "Bright Follower" I can find. In fact, loot the dead Nightkin (including the Stealth Boy on the floor near its body) and Dead Ghoul in front of you. The righthand side leads to a room with Davison and Antler. When you run out of north, go through a doorway to the west then follow the hallway beyond west, then north, until it ultimately terminates at locked door to the east [Easy]. Beware of Geckos that will attack you here! Otherwise, he only carries an unsteady supply of them, and charges around 3 Caps per Souvenir. Well, he never showed up in my game. Seek out Jason Bright and tell him that the Nightkin are gone. Kill them, then ascend the metal stairs to the east and follow them into an elevated metal shelter stopping to loot a Dead Ghoul along the way. Contents 1 Background 2 Layout 2.1 First (main) floor 2.2 Second floor 2.3 Third floor 2.4 Tour messages 3 Notable loot 4 Related quests This is a great place to bulk up your ammo and curative item inventories, so don't pass up the opportunity. Nonetheless, it may be a good idea to draw out what enemies you can by circling around the compound as much as possible before approaching the building itself. You can actually choose which goods to go after from here. Technical Technical Repconn basement ctd I've had a consistent crash when trying to enter the Repconn facility's basement. Located at the top of the facility, the research laboratories are where REPCONN once pioneered its rockets. Chris Haversam: Chris has a habit of disappearing while you are retrieving parts for the rockets, which is caused by a number of trigger . Other than that, theyre invisible until they attack, but the illusion isnt perfect; youll be able to spot the distortion that gives them away. Note that as one exits the room that contains the space suit and Chris Haversam, there is a ladder found to the left that leads directly outside; this way one does not need to run all the way back up to the front entrance to leave the facility. Davison is rather sensitive about its Brahmin Skull and will attack if you molest it. Once here youll be pestered by a rather non-Ghoulish looking man named Chris Haversam, who insists that he is, in fact, a Ghoul. In the next room there will be some walkways overlooking the jail below and a cloaked. One must not only agree to help, but must have found his companion as well to avoid hostilities. Now I can't seem to make any new progress at all. Either way, go to the viewing platform to witness the successful launch, or their demise. Again, if you want the easy way out, simply kill him where he stands. (5) Speak with Jason Bright, the leader of the REPCONN ghouls. 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